7 Wonders (svenska)
Härska över en av de sju stora städerna under Antiken. Dra nytta av ditt lands naturresuser, var en del av människans eviga framstegskamp, utveckla kommersiella relationer och dra nytta av din militära makt. Gå till historien genom att bygga arkitektoriska underverk som kommer finnas kvar i årtusenden.

7 Wonders: Architects
In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

A Fake Artist Goes to New York
A Fake Artist Goes to New York is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card. He is the fake artist!

Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.

Altiplano, a bag-building game along the lines of Orléans set in the South American highlands of the Andes - the Altiplano - is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is considerable - as is the fun in snatching a coveted extension card from under another player's nose!

At the start of the game, players have access only to certain resources and goods, due to the different role tiles that each player receives that provide them. At the market, however, a player can acquire additional production sites that give new options. The numerous goods - such as fish, alpaca, cacao, silver, or corn - all have their own characteristics and places where they can be used. Whereas silver makes you rich, fish can be exchanged for other goods, and alpaca give you wool that you can then make into cloth.

Aside from building up an effective production, you must deliver the right goods at the right time, develop the road in good time, and store your goods cleverly enough to fill the most valuable rows with them. Often, a good warehouseperson is more relevant in the end than the best producer.

Animal Upon Animal - Small and yet great
Oh dear! This animal pyramid is a really wobbly business! Only the one with sensitive fingers, who can skillfully stack the animals on each other, will win this duel.
13 animals (2 of each: kangaroo, frog, duck, hedgehog, butterfly, polar bear and 1 crocodile), 1 die with symbols, Set of game instructions.

There's turmoil at the reef, with different sea animals forming swarms again and again.

Each turn in Aqualin, the active player selects one of six stones and places it on an empty field. One player is trying to make groups of the same color, while the other is forming groups of identical sea creatures, with players having the ability to move a stone before placing a new one to form new swarms. The larger the group, the more points it's worth, and whoever scores the most points wins!

Ark Nova
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

• CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
• BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
• ANIMALS: Allows you to accommodate animals in your zoo.
• ASSOCIATION: Allows your association workers to carry out different tasks.
• SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.

255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Azul: Stained Glass of Sintra

Azul: Summer Pavilion
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans - whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.

In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.

Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.

At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.

After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.

If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.

After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.

Battle Sheep (svenska)
Battle Sheep är ett förtjusande spel. En låg inlärningskurva, ett enkelt spelsystem och högklassiga komponenter garanterar en rolig och belönande spelupplevelse.

Vid spelets början bygger spelarna spelområdet av en hop identiska spelbrickor. Därefter placerar varje spelare sin fårhjord (16 brickor) på en av spelområdets kantbrickor, och så kan spelet börja. På den egna turen flyttar sedan spelaren en valfri mängd fårbrickor i en rak linje ända tills de träffar spelområdets gränser eller en annan spelares fårhjord. Spelaren måste alltid lämna minst ett får kvar på hexagonen från vilken fårhjorden rörde sig. Då spelområdet fylls och spelaren således inte längre kan flytta på sina fårbrickor så tar spelet slut för den spelarens del. Då ingen längre kan flytta sina fårbrickor så är hela spelet slut, och vinnaren är den spelare vars får besitter flest antal betesmarksbrickor.

Spelets innehåll:
- 16 betesmarksbrickor
- 16 svarta får
- 16 blåa får
- 16 röda får
- 16 vita får
- regelbok

Det klassiska BEZZERWIZZER med 3 000 frågor. Reta dina motståndare genom att svara på deras frågor, eller stjäl deras favoritkategorier – men kom ihåg att de kan göra detsamma mot dig! Och för er som är många runt bordet finns en ny bricka som gör det ännu roligare att spela i lag.

Det är allmänbildning, taktik och inte minst bättre vetande som avgör vem som vinner. Med en mängd vassa frågor och ett unikt taktiskt spelupplägg bjuder BEZZERWIZZER på många timmars underhållning för quizälskande svenskar.

Kom pesten till Sverige före eller efter potatisen?

I BEZZERWIZZER Timeline handlar det om att placera kort med historiska händelser i rätt kronologisk ordning. Varje gång ett lag placerar ett kort rätt på tidslinjen får de poäng. Under tiden har ni möjlighet att ställa till det för varandra med de taktiska brickorna BEZZERWIZZER och ZWAP.

Ignite the Bonfires, cast out the twilight!

The magical Bonfire have died out, the ancient cities are abandoned, the world has sunk into twilight. The Guardians of Light, who once watched over the Bonfires, have withdrawn to distant islands. There they wait for those who prove worthy to banish the darkness.

And so it is up to you, the Gnomes, to face this fate: Colonize the empty cities and prepare the path for the Guardians to return to their original home. Perform the necessary tasks to ignite the Bonfires, and your new home shall shine in bright light!

Bonfire is multifaceted and demanding, requiring sophisticated strategy as well as flexibility. Renowned designer Stefan Feld has created an exciting and challenging game experience that offers a lot of variety with just a few available options.

• 1 Game Board
• 4 Player Boards
• 4 Action Overviews
• 4 Starting Tiles
• 4 Extension Tiles
• 66 Tasks
• 72 Action Tiles
• 28 Portals
• 28 Path Ties
• 5 Countdown Tiles
• 32 Fate Tiles
• 40 Offering Tiles
• 1 Bonfire
• 4 0/50-Markers
• 33 Gnome Cards
• 4 Overview Cards
• 8 Cards for Solo Play
• 20 Guardians
• 33 Novices
• 57 Resources
• 4 Ships
• 4 Score Markers
• 2 Rulebooks (EN/DE)

Brass: Lancashire
Brass: Lancashire - first published as Brass - is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:
• Build an industry tile
• Build a rail or canal
• Develop an industry
• Sell cotton
• Take a loan

At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).

Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:
• The virtual link rules between Birkenhead have been made optional.
• The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience.
• Two-player rules have been created and are playable without the need for an alternate board.
• The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

Bucket of Doom
In this game we throw you all into a very bad situation and give you a bunch of ridiculous objects with which to hatch your escape plan.

Ok, you’ve been swallowed by a whale and you only have a Pot Noodle and a mouse called Gerald to help you. How do you get out?

The player who comes up with the most impressive escape plan wins.

Captain Sonar
At the bottom of the ocean, no one will hear you scream!

In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.

Multiple maps are included with varying levels of difficulty.

Carcassonne (svenska)
Spelarna utvecklar området kring Carcassone genom att placera landbrickor. Varje tur gör att området växer, allt eftersom spelarna lägger till vägar, fält, städer och kloster. Spelare kan också placera ut sina följeslagare som stråtrövare, bönder, riddare eller som munkar för att få kontroll och inkassera poäng för vägarna, fälten, städerna eller klostren. Eftersom spelarna bara har ett begränsat antal följeslagare, måste den smarte spelaren noggrant planera sina drag och bara placera ut följeslagarna när och var han kan få poäng.

Carcassone - ett enkelt men klurigt brickspel som ger nya utmaningar vid varje tur.

72 Landbrickor
1 Poängbräde
40 Följeslagare i fem olika färger
1 Regelhäfte

Cards Against Humanity - International version
Cards Against Humanity is a party game for horrible people. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card.

Andrew Carnegie was a major player in the United States' steel industry. He was not just one of the richest men in the world; he was also a philanthropist and supporter of social causes. Who can become his equal?

Carnegie is an elegant and interactive management game. Players compete to grow their companies through shrewd investments in real estate, industry, and transportation. Through careful observation of their opponents' choices, players will find ways to take sole advantage of lucrative opportunities. In the end, the most successful player will be victorious – but success is judged by more than one's wealth. To win, players must also contribute to the country's greatness through their deeds and generosity.

1 Game board
8 Timeline tiles
4 Action markers with stickers
4 Action Choice tiles
1 Start tile
1 End tile
4 Player aids
32 Department tiles
45 Solo cards
16 Project tabs
4 Company boards
60 Employee figurines
120 Player disks
45 Goods cubes
90 Banknotes
1 Timeline marker
1 First-player marker
2 Rulebooks (EN, DE)

Cartographers: A Roll Player Tale
Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen's desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!

Catan (svenska)
Dina skepp har nått kusten på en främmande ö, men du är inte den enda som upptäckt ön! Kapplöpingen om herradömet har börjat! Anlägg vägar och bygg hus som blir till städer. Placera dina hus rätt och byt till dig rätt råmaterial och ta makten över ön Catan!

Catan 3D (svenska)
Upplev Catan som aldrig förr: Catan 3D på SVENSKA! Spelets välkända, sexkantiga fältbitar skjuter nu upp i luften, och spelpjäserna har fått en rustik och komplett makeover - så nu kan du verkligen leva dig in i spelet!

Det blir inte mer "deluxe" än så här - den perfekta presenten för alla brädspelsentusiaster!

Catan Duellen
Catan Duellen är ett strategiskt kortspel för 2. Allt från det klassiska spelet är utbytt mot något så enkelt som en kortrad. Resultatet är ett spel som fortfarande är lika strategiskt som sin stora föregångare men som lättare kan spelas på bordet, oavsett vart du befinner dig.

Ni befinner er fortfarande på ön Catan – men det är bara plats till en prins på den välkända ön. I Catan Duellen är man antingen alltid i gång med sin tur eller 1 minut bort från en ny, vilket gör detta till en engagerande och strategisk upplevelse!

Caverna: Cave vs Cave
In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals.

In more detail, each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile.

After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.

Chronicles of Crime (svenska)
You and your team will be put on crime cases, moving all around town, interviewing suspects or witnesses, and searching for clues in 3D scenes!

In the base game, Chronicles of Crime (London’s Forensic), players will have five unique story-driven cases to solve plus a full tutorial to introduce you to the game. Each scenario is written by experienced authors to give you the most immersive experience while you solve both individual and series of connecting criminal cases!

Chronicles of Crime is an award-winning cooperative game of criminal investigation mixing a board game, an app and a touch of Virtual Reality.

Cockroach Poker
A funny bluff game with creatures that no one likes! The player on whom four cards of a kind are palmed off will lose this amusing bluff game. One player offers a card to another player stating what creature is pictured on it - correctly or incorrectly. The player who misjudges the other ends up with the card. "This is a stink bug!” You can peek at the card and pass it on: "Oh no, it‘s a spider!” True or false - who knows? Are you a good bluffer?

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

Two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Codenames: win or lose, it's fun to figure out the clues.

Codenames (svenska)
In Codenames you are playing in 2 teams against each other. Every team selects a spymaster. In front of the players are 25 words. Some belong to one team and some to the other. Only the spymasters know which words it is. They have to make their team guess those words, while avoiding the assassin.

Crazy Corral
Nighttime is quickly approaching and it is time to get the animals tucked into the barn. But what's going on? The animals keep running away. Are the other players causing this? A good memory and some luck with the die will help you in this crazy corralling game. The player who manages to corral all five of their animals into the barn first wins the game.
20 cardboard tiles in four different barn colors, 1 die, 1 sheet of stickers, 1 set of instructions.

Deal with the Devil
Deal with the Devil is a deeply thematical euro-style game for four players set in a fantasy medieval era.

Players are competing to construct grand buildings in a medieval city. To be a successful ruler, you need resources. To get resources, you need to make smart deals, offering the other players things they really need. One of the players is secretly the devil and really needs a piece of your soul.

Thanks to the simple app, all identities and trades are kept secret, and nobody really knows who is who.

Deep Sea Adventure
A group of adventurers got together on a submarine to try and gather the treasures that sleep at the bottom of the sea. Everyone geared up in diver suits, but having a very old submarine means sharing the same oxygen tank. If one of them dives too deep, the other divers' lives will be on the line! Will the adventurers make it back to the submarine safely?

Diamant (svenska)
Winner of Game of the Year: Guldtärningen - Årets Familjespel". In Diamant, players are explorers on an expedition to the Tacora Cave in order to loot it of its treasure. 

In each round players take turns revealing cards in order to see what treasures they find. Any diamonds are divided evenly, with fractions left on the card. The player may then decide to push on or leave for the camp. Any players who leave for the camp take the remaining fractions with them, while the other players may continue exploration. Some of the cards have traps on them, only revealing one of these traps is no danger, but should a second trap of the same type be revealed, all players remaining in the cave, must return back to camp empty handed.

A picture is worth a thousand words.

Dixit is an enchanting game which summons your imagination. Discover 84 dreamlike illustrations on big cards and interpret them.
A storyteller chooses one card of its hand of cards and proposes an accurate theme. Other players use this theme to select a card from their hand which inspires them. All the cards are shuffled and revealed. Players must find the teller’s card. To score points, the theme must be neither too simple or too complex.

  • 84 Cards
  • 36 voting tokens in 6 different colors
  • 6 wooden Rabbit

    Dobble (svenska)

    Dragomino (svenska)

    Den stora stunden är kommen. Du har blivit utsedd till drakryttare och får ge dig ut och leta efter drakar på en mystisk ö. Men du är inte den enda.

    Vem hittar flest drakungar?

    Dragon Market
    In Dragon Market, players attempt to manipulate boats on a river in order to pick up the items they need to complete objective cards.

    In more detail, each player starts the game with their figure on a pontoon in the corner of the board, and they take turns placing boats on the board, with each boat taking up three spaces; some boats have a sailor in the center space, while others have a sailor in the end seat. Each of the two empty spaces of each boat are then filled with two identical merchandise tokens, with the game including twenty types of merchandise. Each player starts the game with an objective card showing four different types of merchandise.

    On a turn, the active player rolls the dice to determine how many actions they can take; they can spend 1-2 coins to add to this number of actions. Actions are:

    Slide a boat: You can move a boat any number of unoccupied spaces either forward or backward; a boat cannot move sideways.
    Rotate a boat: You can rotate a boat 90 around its sailor through unoccupied spaces.
    Move your figure: You can move your figure one space from a pontoon to a space on the boat that's empty or occupied by merchandise tokens or from one boat space to another or from a boat to a pontoon; you cannot move your figure over a sailor. When you move your figure onto a merchandise token showing on your objective card, you can pick it up.

    If you don't spend all of your actions, take coins equal to the number of unspent actions to bank them for later. As soon as you have all of the merchandise needed for your objective card, return to your pontoon. Once you do, you draw a second objective card, and whoever completes two objective cards first wins.

    Dragon Market also contains advanced objective cards that show 3-4 types of merchandise as well as a bonus. At the start of the game, each player draws two cards and keeps one of them. As soon as the player returns to their pontoon with the depicted goods, they reveal this objective card, then have access to this bonus, which provides either a one-time effect or an effect that can be used once each turn. They also draw two new objective cards and keep one of them. Whoever first completes three objective cards wins!

    The game also includes team rules for both the regular and the advanced objective cards.

    För länge, länge sedan, i De Mörka Tidsåldrarna, härskade T'siraman Trollkarlen... Hans makt var enorm, men han utplundrade landet; oräkneliga var de rikedomar som hans fogdar lät forsla upp till Drakborgen, hjärtat i T'siramans välde.

    Nära ett årtusende har svunnit sedan dess, men Borgen står kvar - och legenderna berättar om de lockande, sagolika guldskatterna i de mörka salarna, men också om de djävulska fällorna och namnlösa varelser som väntar därinne.

    Nu återlanseras fantasyklassikern Drakborgen. Succéspelet från 80-talet har nu uppdaterats och moderniserats med varsam hand. Här väntar en farofylld färd djupt in i det okända: klarar du av att besegra fällor och monster och hitta vägen in till skattkammarens sagolika rikedomar ? och sedan ta dig ut ur borgen igen, innan solen går ner?

    Drinking Fluxx
    The Drinking Game of Ever-Changing Rules!

    Finally, a party game for people who know how to drink! No, a drinking game for people who know how to party! On July 24, 2017, Fluxx turned 21, and we celebrated by publishing Drinking Fluxx! With rules that are always changing, Drinking Fluxx will keep you on your toes and shake up any adult party. Toast the Designated Driver, but avoid the forbidden word and don’t forget to pass the card or you’ll have to drink!

    Drinking Fluxx was published under our adult games imprint, Fully Baked Ideas to help ensure that purchases are made by responsible adults. Also - it has plastic playing cards!

    Game Play
    It all begins with one basic rule: Draw one card, play one card. You start with a hand of three cards, add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played, or even how many cards you can hold at the end of your turn.

    Elder Sign
    Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

    Elder Sign includes:
    • 1 Cardboard Clock
    • 8 Customized dice
    • 1 Entrance Reference sheet
    • 80 Oversized cards
    • 76 Small cards
    • 144 Cardboard tokens and markers

    Eldritch Horror
    Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldly mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

    Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One - an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature.

    Discover the true name of Azathoth or battle Cthulhu on the high seas. With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.

    En kul sällskapsspelkväll

    Euphoria: Build a Better Dystopia
    You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

    The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

    The Euphorians aren´t alone. Outside the city are those who experienced the apocalypse firsthand-they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

    There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they´ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

    In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

    Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge-that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

    Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts-especially matching pairs-and are willing to give you tracts of land in exchange for them.

    Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

    Your sun is expanding, roasting your planet. Soon all life will die. But hope lies only a stone’s throw away – a new planet, rich in the plant life that will provide food and oxygen for your people. You have the means to get there. Now, it is time to fly. In Evacuation, players lead their nations on a mission to establish
    civilizations on the New World. Players compete for the best landing sites in a race to see who can build their new home first.

    You start the game with a fully functioning economy. But to survive, you must dismantle that economy and relocate it to the New World. Building up the New World requires resources. Maybe you can ship them in. Maybe you can get the planet to start producing resources for itself. Work fast. You only have 4 rounds. If you can build three stadiums on the New World and increase all production to level 8, you win. Otherwise, players compare scores after 4 rounds. The game also includes modules for alternative modes of play.

    Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

    Everdell is a game of dynamic tableau building and worker placement.

    On their turn a player can take one of three actions:

    a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

    b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

    c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

    Exploding Kittens: First Edition (Meow Box)
    Limited edition

    It is a highly-strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game unless that player has a Defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.

    For Sale (svenska)

    Forest Shuffle
    Experience the miracles of the forest in this clever card game. In Forest Shuffle, 2-5 players compete in gathering the most valuable trees and attract species, thus creating an ecological balanced habitat for flora and fauna.

    Life is bustling in the local forest:
    Animals scurry around the clearings looking for edible plants and insects. Some prefer the dense treetops, others the lush undergrowth and only feel comfortable in the shelter of the trees.

    It all starts with a single tree: Each turn you play cards from your hand. You want to gather more trees in your very own forest. To help attract wildlife, you try to combine plants and animals for extra points or bonus actions. Consider the different preferences of these creatures: Some animals feel only comfortable in the presence of their fellow species, others prefer certain tree types to live in.

    This card game for 2-5 players comes with:

    • Simple rules
    • Beautiful illustrations
    • Multifunctional playing cards

    Are you able to establish an ideal balance and create the most beautiful forest?

    • a deck of 180 cards
    • 1 game board
    • 1 scoring pad
    • 1 rule book

    Fruit Ninja: Combo Party
    Fruit Ninja: Combo Party is a 3 to 6 player game mixing drafting, push your luck and dexterity!

    Each turn is composed of two phases:

    Fruit Phase: All players chose a single fruit from their deck. All cards are revealed at the same time. If at least two players have the same fruit, the first one to grab the central totem get a reward card!
    Scoring Phase: Player have to decide if they want to keep growing their current combo, pushing their luck to score more, or if they want to score immediately and start a new combo. The bigger the combo, the more rewards!
    At the end of the turn, people pass their decks to the person on their left!

    Galaxy Trucker (2021 Relaunch)
    We are thrilled to announce the relaunch of Galaxy Trucker, the award-winning family game by Vlaada Chvátil!

    In Galaxy Trucker, 2 to 4 truckers begin by simultaneously rummaging through the common warehouse, frantically trying to grab the most useful component tiles for building their space ship — all in real-time.

    Once the ships are launched, players will encounter dangerous situations while vying for financial opportunities—each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible.

    Of course, that's easier said than done since many hazards will send pieces of your ship, your cargo, and your crew hurling into the depths of space.

    The goal is to survive the trek (hopefully with at least some of your crew and ship intact) and have at least one credit by the end of the game (a profit, yay!). Players earn credits by delivering goods, defeating pirates, having the best-looking ship, and reaching their destination before the others.

    Did you know?
    The original edition of Galaxy Trucker, released in 2007, was the first game ever published under the Czech Games Edition brand. Since then, this goofy universe has spun off into the digital app, four dense expansions, one anniversary edition, and the novel written by our rule writer, Jason A. Holt.

    So what's new in the Galaxy Trucker re-launch?
    • Amazing new art and enhancements – The relaunched edition of Galaxy Trucker features a full graphical overhaul, with charmingly re-designed art—as well as card balancing tweaks, more ship tiles, and nicer astronaut and alien tokens!
    • A faster, more accessible experience – We've streamlined the core gameplay loop into one single flight, to deliver a faster moving game that's easier for players of all ages to enjoy. It's perfect for little truckers, beginners, and everyone who wants to fly through the galaxy in around 20 minutes (for the smallest ship size).
    • More depth if you want it – Don't worry. For veteran players who want a longer experience, the "Transgalactic Trek" offers an epic three flight campaign to satiate your thirst for galactic long hauling.
    • Smaller box, cheaper price – The new smaller box size takes up less shelf space and comes with a significantly better price!

    Ganz Schön Clever (That's Pretty Clever)
    Choose your dice well in Ganz schön clever to enter them into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.

    An intriguing and innovative card game. Race against the clock to build a dazzling fireworks finale! Trouble is, you can see the cards that everyone holds...except your own. Working together, you must give and receive vital information in order to play your cards in the proper launch sequence. Build and light each firework correctly to win the game and avoid a fizzling fiasco! Game design by famed Seven Wonders designer, Antoine Bauza.

    60 Fireworks cards
    12 Fuse and Time Tokens

    Hero Realms
    Hero Realms is a fantasy-themed expandable deckbuilding game from the creators of Star Realms (winner of multiple game-of-the-year awards).

    Battle with your friends one-on-one or in groups.
    Add custom starting decks to play as a Cleric, Fighter, Ranger, Thief, Wizard or even a mighty Dragon!
    Bring in a campaign deck for cooperative adventures with your friends. Complete adventures to earn experience points that you can spend between sessions to gain skills, equipment, or other awesome new cards for your character's starting deck.

    The base game features:
    • Great gameplay for 2-4 players
    • 144 beautifully illustrated cards including score cards and starting decks for four players
    • Full color rules for two player games, and awesome multiplayer formats like Free-For-All, Hunter and Hydra
    • A sturdy, attractive 4" x 6" x 2" game box

    Shared between all players is an 80-card Market Deck. The game begins with five cards from that deck revealed, creating the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!

    Hive is an award winning board game with a difference. There is no board. The pieces are added to the playing area thus creating the board. As more and more pieces are added the game becomes a fight to see who can be the first to capture the opposing Queen Bee.

    The soldier ants battle to keep control of the outside of the hive, whilst the Beetles climb up to dominate the top. Spiders moving into holding positions as the Grass Hoppers jump in for the kill. Keeping one eye on the hive and the other on your opponents reserves, the tension builds as one wrong move will see your Queen Bee quickly engulfed; .... game over!

    22 Tactile Game Pieces
    Travel Bag

    Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.

    In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.

    If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.

    Istanbul – Choose & Write
    Welcome back to the Istanbul Bazaar!

    Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul – Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play.

    On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects.

    Fans of the Istanbul game series will recognize familiar locations in Istanbul – Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative Choose & Write mechanism, this visit to the bazaar will challenge players in a completely new way.

    • 1 Pad with 80 Game Plan sheets
    • 40 Location cards
    • 20 Ruby cards
    • 16 Guild cards
    • 16 Goods cards
    • 8 Caravan cards
    • 2 Sultan Palace cards
    • 1 Active Player card
    • 5 pencils
    • 2 rulebooks (EN/GER)

    Jaipur (svenska)
    Ett sutilt handelsspel fr 2 spelare. Ltt att lra, snabbt att spela och vackert illustrerat!

    Kp, Byt och slj till bttre priser n din motstndare s blir du Maharajans personliga inkpare!

    Innehll: 55 kort, 60 marker

    Just One (svenska)
    Just One är ett partyspel där alla samarbetar. Ni försöker slå rekordet tillsammans!

    Hitta på det bästa tipset för att hjälpa din lagkamrat att gissa rätt ord, och var originell - identiska tips faller bort ur spelet! Just One var årets spel i Tyskland år 2019 (Spiel des Jahres 2019). Rekommendation: 3-7 spelare, från 8 år. Spelets längd: ca. 20 minuter.

    110 kort
    7 skyltar
    7 torkbara fältpennor

    King of Tokyo
    Everyone has already heard of Richard Garfield, creator of the famous card game collecting Magic The Gathering and RoboRally and Grand Dalmuti.

    With King of Tokyo, Richard Garfield offers us a crazy game for 2-6 players in which you will embody mutant monsters, gigantic robots and other monstrous creatures that will fight in a joyful atmosphere for the sole purpose of becoming the one and only King of Tokyo.

    In a few words:
    Play a huge monster that destroys everything in its path!
    Roll the dice, make the best possible combinations to treat you, to attack, to buy cards or earn Victory Points. A fit you the best strategy to become the King of Tokyo at the right time and attack your opponents at the same time...
    The first totaling 20 Victory Points wins the game... The last to stay alive as...

    1 game board, 66 picture cards, 6 cards Monsters, 6 figures cardboard and plastic base, 8 dice (6 black and 2 green), 28 markers, 50 cubic Energy and 1 rulebook.

    Kingdomino (svenska)
    Skapa ett enastående kungarike! Som mäktig kung strävar du efter att ständigt utvidga ditt rike. Varje egendom i kungariket ökar din prestige - ju större och mer värdefull desto bättre.

    4 startbrickor
    4 slott
    48 dominokort
    8 kungar

    Klask är ett jätteroligt magnetspel där två spelare utmanar varandra på en duell som blir både spännande och högljudd.
    -Vem tar hem segern i ett Klask-mästerskap?

    Missa inte årets familjespel som kommer att bli en riktig klassiker.

    Kutna Hora: The City of Silver
    Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe.

    Kutná Hora is a historical, asymmetrical city building euro game for 2-4 players that features a real-life supply and demand experience where every action you take has an impact on the game’s dynamic economic systems.

    Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city’s growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.

    • 1 Main board
    • 1 Supplementary board for the buildings offer
    • 4 Dual layer player boards
    • 2 Stands for the market decks
    • St. Barbara tiles
    • Guild tiles
    • Building tiles
    • Mine tiles
    • Councilor tokens
    • Cardboard coins
    • Action cards
    • Market cards
    • Setup cards
    • Set of tokens for each player
    - buildings
    - mines
    - plots
    - points, reputation, and production trackers
    • 1 Rulebook
    • Reference sheets for each player

    LAMA (svenska)
    Det färgglada LAMA är lika lätt som det är kul. Det går nämligen bara ut på att först bli av med sina kort. När man blivit det, får alla de andra spelarna minuspoäng som beror på vilka kort de har kvar på hand - själv får man lov att ta bort EN minuspoäng-bricka.

    Om du tycker att det låter lite som UNO, så är det ju inte så konstigt. Det är nämligen lite som en uppdatering av den gamla klassikern. Sedan UNO kom ut har det ju hänt mycket inom speldesign och kanske är det just det som LAMA förkroppsligar.

    I samma enkla stil finns 7 slags kort i spelet: Talkort med siffrorna 1-6 och ett LAMA-kort. Talkort ger 1 minuspoäng; LAMA-kort 10!

    De kort man lägger i högen på bordet, ska antingen ha samma värde eller vara 1 högre än kortet som det läggs på. men vad händer då när man når '6'? Ingen fara, då kan man ju lägga ett LAMA-kort och så börjar rundan från början igen - de andra spelarna kan fortsätta med att lägga LAMA-kort eller 1'or.

    På sin tur ska man göra en av tre saker: lägga ett kort på högen i mitten, dra ett kort från 'draghögen' eller säga 'pass' (här på kontoret ropar vi LAMA - why not liksom!) Säger man pass så slås man ut ur rundan och får de minuspoäng som man har på handen.

    Living Forest (svenska)
    In Living Forest, you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi.

    But you are not alone in your mission as the animal guardians have come together to lend a hand around the Circle of Spirits where you progress. Each turn, they bring you valuable elements, so try to combine your team of animal guardians as best as possible to carry out your actions, but be careful because some are lonely and do not like to be mixed with others...

    Lost Ruins of Arnak
    Explore jungles, find artifacts, and discover the Lost Ruins of Arnak!
    Players lead rival expeditions to a newly discovered island. Through a unique
    combination of worker placement and deckbuilding, each expedition attempts to uncover the lost island's secrets.
    In addition to traditional deckbuilder effects, cards can also be used to place workers. Decks are small, and randomness is heavily mitigated by the wealth of tactical decisions offered on the game board. Building a solid resource base will be essential.
    With a variety of worker actions, artifacts, and equipment cards, the setup for each game will be unique, encouraging players to explore new strategies to meet the challenge

    Love Letter
    Designer: Seiji Kanai

    In the wake of the queen's arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Annette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reach her first?

    Love Letter is a game of risk, deduction, and luck, for 2-4 players. Get your love letter into Princess Annette's hands while keeping other players letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire!

    Memo Mission
    In Memo Mission players return to the magical world of the Wizardry to the Power of Three game series. In this delightful twist on the classic game of memory, two to four adventurers will take turns exploring a field of hidden tiles, while attempting to memorize the location of each revealed fairy tale image. The goal is to flip over a set of image tiles in an order that matches one of the currently displayed Mission tiles. If successful, they will collect crystals that gets them closer to victory. If they uncover a tile that is not a match, their turn ends and the revealed tiles are hidden once again. However, you should all try to remember these images as it will be your turn soon enough! Each player additionally has a set of single use magic potions that can craftily change fate in their favor at just the right moment.

    Memo Mission is a fanciful fairy tale game of memory and magic to captivate players of all ages. In addition to the 26 Mission tiles, 11 blank tiles and a sticker sheet encourage crafty adventurers to create personalized missions to add to the game.

    • 26 Missions
    • 11 Blanko Missions
    • 16 Magic Potions
    • 1 Sticker Sheet
    • 50 Crystals
    • 25 Idea Tiles
    • 4 Books
    • 2 Rulebooks (EN/GER)

    Monopoly Deal (svenska)
    I Monopoly Deal samlas allt spännande från Monopoly-spelet i ett snabbt kortspel. 110 kort medföljer – egendomskort, hyreskort, hus- och hotellkort samt egendomsjokrar. Bli först med att samla ihop tre kompletta grupper med egendomskort i olika färger, då vinner du!

    Innehåll: 110 kort och spelregler.

    The racing cars are competing. But only if the color of the square adjacent to the racing car is shown on the dice, can the car zip ahead.

    6 racing cars, 6 color dice, 1 game board, set of game instructions.

    Munchkin Deluxe
    What makes this edition deluxe? It's got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed!

    Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

    Admit it. You love it.

    Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

    Om det finns ett brädspel, som bör finnas i varje barnfamiljs arsenal, så är det Myrstacken. Sedan 1987 har det magnetiska spelet med myrorna underhållit både barn och vuxna. Spelet går ut på att fånga de andras myror för att samla delar till sin myrdrottning. Alla myror är magnetiska och om myran du försöker fånga fastnar under dig får du gå vidare, men stöter den ifrån blir du själv fångad!

    Göteborgs Postens konsumenttest gav spelet högsta betyg. Så här tyckte testpanelerna: De vuxna tyckte - "Väldigt roligt. Positiv stress. Vänder snabbt. Strategiskt med tur. Överraskningsmoment." Barnen tyckte - "Svinkul! Händer saker hela tiden och blir fajt. Jättebra idé. Glömmer tiden.”

    When Elsa von Frühlingfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element Uranium to heat up a jar of water and used the resulting steam to power an engine that kept the Uranium active via a process she called “atomization.” Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more Uranium imported from the nearby country of Bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to Saxony’s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution.

    Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).

    Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.

    Oceans (Deluxe Edition)
    Three years in the making, Oceans is a stand-alone game in the award-winning Evolution series. With over 120 works of art, 40 scenarios cards, and more than 100 unique trait cards, Oceans is the most ambitious project North Star Games has ever tackled.

    Oceans depicts the boundaries between the known world near the oceans surface, and the mysteries lurking in Earths deepest unexplored region. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown.

    The foundation of the oceanic food chain are billions of one-celled organisms called phytoplankton that capture the sun's energy through photosynthesis. Every other species in the ocean is a predator, each bigger than the next, all the way up to the dreaded Apex Predator. And even bigger than Apex Predators are enormous Whales that gently swim through the ocean scooping up everything in their path. This ecosystem mimics the known world near the surface.

    But there is more if you are willing to dive deeper...

    Oceans also includes a deck of 100 unique power cards called The Deep that represents the unknown. These powerful cards break the seams of the reality you've come to accept, ranging from astonishing things found in the ocean, to the fantastical Kraken or Leviathan.

    Oceans is an interactive engine builder, where players evolve their species in a continually changing ecosystem. Players must adapt their interconnected ecosystem to survive against the inevitable march of time (Aging), as well as a multitude of predators looking for food.

    During the first half of the game, players use traits from a deck of Surface cards to modify their species. With only 12 Surface traits, its easy to wade into your first game without being overwhelmed by new cards. These traits were chosen for their rich thematic interconnections, providing synergistic card play that mimics an oceanic ecosystem. The Surface traits bring stability to the game environment.

    During the second half of the game, players can use power cards from The Deep to disrupt the stability. With over 100 unique traits in The Deep, players will slowly discover game-altering traits over the course of many games. These traits were designed to evoke wonder and disbelief - to spark your imagination as you consider the fantastic synergies that are possible in Oceans.

    Additionally, there are 2 randomly chosen scenario cards that activate and deactivate at various points during the game. The scenario cards impact the basic tenets of gameplay, encouraging people to vary their play style and strategy each game.

    The Evolution Series
    Oceans is a stand-alone game in the Evolution series, but it's a vast departure from other games in the series. The turn structure has been simplified, the game play is much more forgiving, and the web of interconnections has increased dramatically. Whereas Evolution has the feeling of a traditional back-and-forth battle game like Magic: The Gathering, Oceans has the feel of an interactive engine builder where everything is interconnected, and where your engine must continually adapt to a changing environment.

    One Night Ultimate Werewolf
    One Night Ultimate Werewolf is a fast-paced game where everyone gets to be a different role. In the course of only one night and the following morning, the players will determine who among them is a werewolf...hopefully. One Night Ultimate Werewolf is a microgame of the party game Ultimate Werewolf that doesn't need a moderator. There's no elimination, and each game lasts about 10 minutes.

    One Night Ultimate Werewolf: Daybreak
    One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!

    Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf; when combined, you can have up to ten players in a single game.

    This game can be combined with One Night Ultimate Werewolf.

    Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.

    Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.

    But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.

    A truly cooperative game where you all win or you all lose.

  • board
  • 96 wooden cubes (for diseases)
  • 5 pawns
  • 6 wooden research stations
  • 6 markers: 1 outbreak marker, 1 infection rate marker, and 4 cure markers
  • 115 Cards: 48 infection cards, 59 player cards, 4 role cards, and 4 quick reference cards

    In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player.

    On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

    In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank.

    What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

    When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.

    Pictures (svenska)
    Pictures is a quick-playing family game with very simple rules. Form the image on your secret picture card with one set of components, either shoelaces, color cubes, icon cards, sticks and stones or building blocks in such a way that the other players guess what image you have pictured:

    Pull out a marker from the bag that determines your secret picture card.

    Then form that image with your components in such a way that it is recognizable.

    And finally guess what image each other player has pictured. The players get points for correctly guessing other players images and for other players guessing their image. The most points wins!

    Point Salad
    Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

    Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.

    Port Royal
    The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.

    The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following:
    • Person, who stays in a face-up row next to deck.
    • Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor.
    • Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition.
    • Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded.

    If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way.

    When one player has at least twelve influence points — which are on both people and expedition cards — and has fulfilled at least one expedition, the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points and at least one Expedition wins. Alternatively, a player can win without fulfilling an expedition, but he needs to have more points in order to do so.

    Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.

    Quick Puck Pro / Sling Puck (svenska)
    Sling Puck Game is a sports board game, ideal for video group chats and social activities with family and friends!

    Children can play games with friends, which can help them get along more harmoniously, and also enhance children’s sense of competition. This is a great gift for kids, suitable for kindergarten and families.

    Fun for the whole family: Both children and adults are sure to have plenty of fun – A great gift for small and grown friends alike.

    Quick Puck Pro Mini / Sling Puck (svenska)
    It's Quick Puck Pro but in a nifty, handy and convenient travel size! With Quick Puck Pro you can puck quickly on the go!

    Sling Puck Game is a sports board game, ideal for video group chats and social activities with family and friends!

    Children can play games with friends, which can help them get along more harmoniously, and also enhance children’s sense of competition. This is a great gift for kids, suitable for kindergarten and families.

    Fun for the whole family: Both children and adults are sure to have plenty of fun – A great gift for small and grown friends alike.

    Rackare r ett uppkftigt festspel med mycket humor. Frlagan r det extremt populra amerikanska spelet Cards Against Humanity. Spelet r ljligt enkelt till den grad att endast puckon kan missuppfatta reglerna. Om man mot frmodan vill spela Rackare, passar det lika bra att gra i stora som sm sllskap och lika vl vid festliga som direkt ofestliga tillfllen. Rackare r snabblrt, snabbspelat och passar ett stort ldersspann.

    En spelare lser upp en ofullstndig mening frn ett vitt kort och de andra spelarna fyller i med sitt bsta svarta kort. Rackarkungen ger pong till sin subjektiva favorit. Den spelare som frst har samlat tio pong har vunnit spelet och fr titeln en riktig liten rackare.

    RACKARE innehller:
    -200 vita kort
    -400 svarta kort
    -1 regelhfte

    Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea!

    But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!

    Classic game combining elements from Rummy and Mahjong but with a twist. Rummikub was invented in the early 1930s and back then was sold door to door, in 1977 Rummikub was the best selling game in USA and it has since won several awards as best game of the year all over the world. Today Rummikub is translated into 26 different languages and is Israels 1# best selling board game.
    Rummikub was invented in the early 1930s and back then was sold door to door, in 1977 Rummikub was the best selling game in USA and it has since won several awards as best game of the year all over the world.

    Saboteur+ (svenska)
    Spelarna i träder sig rollen som dvärgar. Antingen är de dvärgar som gräver sina gruvgångar allt djupare in i berget på jakt efter skatter eller så är de sabotörer som försöker hindra grävarnas väg. Det är inte förrän skatterna delas upp som rollerna avslöjas. Den svenska versionen innehåller även expansionen Saboteur 2!

    Sheriff of Nottingham
    Will the Merchants get their goods past the Sheriff?

    The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls?

    In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies.

    Smart 10
    Till varje fråga finns det 10 svarsalternativ och alla spelare får svara på varje fråga.
    Ditt mål är att pricka in så många korrekta svar som möjligt.
    Har du rätt får du poäng. Har du fel är du ute ur rundan och förlorar poängen du just samlat ihop, så det gäller att veta när det är dags att passa och vara på säkra sidan.
    Men kommer du verkligen vinna på att spela säkert...

    Hela spelet, med alla 200 frågor, 2000 svar, poängräknare och allt, ryms i Smartboxen.
    Lätt att ta med och underhållas av varhelst tillfälle ges!

    Smart Games: Froggit (svenska)
    Cross the pond... beware of the fish!

    Guide your frogs across the pond and block other players from doing the same. The first player to get their entire frog family to the other side wins the game. But watch out, the fish can scare your frogs back to the start! Flexible thinking, clever planning and the chance to thwart your opponents make this a fun and exciting game for two to six players.

    Smart Games: Jump In (svenska)
    Help the rabbits jump and hide!

    Can you help the rabbits jump to safety?

    Use other rabbits, mushrooms and even the moving foxes to jump around and hide the rabbits in their holes.

    A great travel game that features 60 challenges and a portable carrying case.

    Smart Games: Penguins On Ice (svenska)
    Fem pingvinger är ute på hal is!

    Kan du packa isen så att alla pusselbitar får plats på spelplanen? Kan du också se till så att alla pingvinerna hamnar på rätt ställe?

    Penguins on Ice är ett iskallt logikspel med fem "pentomino"-brickor som kan byta form. Det finns 60 utmaningar att lösa från lätta till svåra.

    Innehåller: Häfte med 60 utmaningar och lösningar, spelplan, fem pingvin pusselbitar och instruktioner på de nordiska språken samt engelska.

    Passar ålder: Från 6 år uppåt. Antal spelare: 1

    Splendor (svenska)
    Splendor är ett beroendeframkallande spel med högt tempo. Spelarna är handelsmän under renässansen som försöker höja sin prestige (vinstpoäng) genom att skaffa åt sig ädelstenar, transportmedel och affärer. ära och berämmelse ges endast åt de mer framstående handelsmännen som lyckas stiga i adelns gunst.

    Spelare kan på sin tur samla ädelstenar åt sig, köpa ett kort eller reservera ett kort. Då man samlar ädelstenar åt sig kan man antingen ta två av samma sort eller tre olika. Då spelaren väljer att köpa ett kort åt sig så måste kortets pris betalas med olika ädelstenar. Ifall en spelare misstänker att en motspelare har siktet inställt på samma kort så kan kortet även reserveras för kommande turer. Samtidigt så kan även spelaren samla guld åt sig, vilket fungerar som jokermarkör och kan ersätta alla ädelstenssorter. Alla inköpta kort ger dessutom bonuspoäng som underlättar efterföljande inköp, och de bästa korten ger även prestigepoäng. Spelaren som först uppnår 15 prestigepoäng vinner spelet.

    Spelets innehåll:
    40 spelmarkörer
    90 utvecklingskort
    10 adelsbrickor

    Splendor Duel (svenska)

    Spyfall 2
    The hit social party game of 2015 & 2016 is back with more of everything you loved about the first game! More players, more spies, more locations, and more terribly vague answers to half-baked questions!

    SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card letting them know where they are – a vineyard, jail, coal mine, gas station (20 unique locations!) – Except that one player receives the SPY card instead of the location. The Spy doesn’t know where he is, but wins the round if he can figure it out before he blows his cover!

    Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully.

    New to this expansion:
    • Now games might feature TWO SPIES! When one tries to guess the location, the other one takes a guess as well.
    • Now up to 12 players can play at once! Bigger games means more finger-pointing and shenanigans.
    • 20 new locations adds tons of crazy new fun!

    Starship Captains
    Welcome aboard and congrats on the promotion! Your “new” starship is ready to embark on its first big voyage. Just scrape off some of the rust and she’ll do fine. And that crew? Might look a little green around the edges, but they’re your crew now. Make us proud.

    The stars are calling, and adventure awaits!

    Settle into the captain’s chair of your very first star cruiser and get ready to embark on an exciting voyage through the depths of space in this euro-style action selection and engine building game for 1-4 players.

    The vibrant galaxy holds many peculiar mysteries to explore and uncover! Skillfully manage your team of cadets, ensigns, androids, and officers to make the most of their unique abilities—all while balancing essential ship roles, completing unique missions, and upgrading your ship with powerful engine-building alien technology.

    Do you have what it takes to deftly command your crew and become the best captain in the cosmos? We’ll see.

    • Manage a diverse crew of cadets, ensigns, androids, and officers—each with different special roles and capabilities.
    • Earn medals to promote and train your crew for even greater effectiveness.
    • Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions.
    • Upgrade your ship with powerful engine building technology for maximum synergy.
    • Boost your reputation with three distinct galactic factions for bountiful rewards.

    • 1 double-sided main board
    • 1 central tech board
    • 3 double-sided faction tracks
    • 4 ship boards
    • 4 double-sided tech-slot boards
    • 12 faction markers (in 4 player colors)
    • 4 cardboard ship figures
    • 50 mission cards
    • 2 station cards
    • 62 tech cards
    • 11 event cards
    • 7 solo-game action cards
    • 6 solo-game passenger cards
    • 3 solo-game event cards
    • 54 plastic ensign figures (in 3 colors)
    • 12 plastic cadet figures
    • 8 plastic android figures
    • 20 plastic promotion rings
    • 16 triangle tiles
    • 32 damage tokens
    • 27 artifact tokens
    • 30 pirate ship tokens
    • 18 medal tokens
    • 3 faction trophy tokens
    • 1 starting player marker
    • 1 rulebook
    • 1 score pad
    • 4 quick reference sheets

    Sushi Go (svenska)
    I det snabba kortspelet Sushi Go! äter du på en sushirestaurang och försöker sno åt dig den bästa kombinationen av sushirätter som ilar förbi. Men var noga med vilka rätter du väljer bort, då dessa kanske är precis vad dina motståndare är ute efter.

    Life in London isn't easy. The city is run by moneybags, though, and now it's time to seize opportunities as swindlers and cutpurses to claim your share of their wealth.

    Swindler combines press-your-luck with take-that mechanisms for a fun and thematic game set in Victorian London. Each round, players must steal from one of the five moneybags, drawing tokens from the chosen bag. Each bag is filled with coins, jewelry, and other loot — but each bag also contains at least one skull! If you draw a skull, you've pressed your luck too far and got caught in the act. Not only will you lose the loot you stole that round, you also lose everything you stole from the same bag in previous rounds. The moneybag not only found your hand in their pocket, but they also recognized the small but precious ring on your finger...

    It's wise not to sit on the loot too long in case you get caught. Dealers will pay you for the loot you turn in, giving you points. You can also use your loot to complete orders, but one of your fellow swindlers might be faster and push you aside to complete a task, costing you valuable points. Thankfully, you don't have to swindle on your own! Hire accomplices to gain advantages or affect the other players with disadvantages.

    The player with the most points after a set number of rounds will be recognized as the most notorious swindler of London and thus win the game.

    Taco Cat Goat Cheese Pizza (svenska)
    Lägg dessa 5 galna ord på minnet. Så fort som bilden på det vända kortet matchar det ord som sägs, ska du INTE vara den sista med att slänga handen på korthögen i mitten av bordet. Kommer man sist så får man plocka upp alla kort från korthögen. Bli först med att bli av med alla korten på handen! Men var uppmärksam - spelet är nämligen svårare än du tror. Detta beroendeframkallande spel är lika unikt som namnet själv. Njut!

    1, 2, 3 ... who can help Number Dinosaur count? The corresponding quantity of objects has to be found for each number and vice-versa.
    1 number dinosaur (wooden figure), 10 number tiles (numbers from 1 to 10), 10 quantity tiles (with groups of 1 to 10 objects), 5 dinosaurtiles, Set of game

    Talisman  (UTHYRD)
    Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top.

    TEAM 3 - Green
    The game of TEAM3 GREEN is played in teams of three players, with each player taking on the role of one of the three monkeys: the monkey who can't speak, the monkey who can't see, or the monkey in the middle.

    Teotihuacan: City of Gods
    Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

    In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

    While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

    Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

    Terraforming Mars
    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

    The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establish greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

    Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.

    Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:

    1) Player order shifts clockwise.
    2) Research phase: All players buy cards from four privately drawn.
    3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table until all players pass.
    4) Production phase: Players get resources according to their terraform rating and production parameters.

    When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

    Terraforming Mars - The Dice Game
    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

    This is the Dice version of Terraforming Mars by Jacob Fryxelius.

    The Castles of Tuscany
    The beautiful Tuscany region, in the 15th century, is the home of the Italian Renaissance. As influential princes, the players make creative decisions to build their region into a flourishing domain. By supporting towns, villages, and monasteries, or by extracting marble and delivering goods, players see their lands grow, earning them victory points. Each round, players use cards to place useful tiles to expand their regions and gain new opportunities. The winner is the person who has the most victory points after three rounds of play.

    The Quacks of Quedlinburg
    In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

    Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips and add them to their pot. The higher the face value of the drawn chip, the further it is placed in the swirling pattern. Push your luck as far as you can, but if you add too many cherry bombs, your pot explodes!

    At the end of each round, players gain victory points and also coins to spend on new ingredients to add to their bags. But players with exploded pots must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

    The Resistance: Avalon
    The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

    The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.

    Ticket to Ride (svenska)
    Belönat med Guldturningen av Sveriges Leksakshandlarnas Riksförbund för bästa familjespel 2005!

    I Ticket to Ride skall deltagarna förbinda olika städer genom att muta in järnvägsrutter och förbinda olika städer i Nordamerika. Var och en får tre biljettkort som gäller mellan två städer och ska försöka bilda en sammanhängande linje av tågvagnar mellan dessa städer. Linjerna är olika långa vilket betyder olika poäng. God planering och lite tur bäddar för seger.

    Spelet har redan vunnit årets Spel titeln i Tyskland, Frankrike, och Finland. över 10.00.000 sålda exemplar världen över.

    Ticket to Ride Europe (svenska)
    Ticket to Ride goes Europe.

    Nu kämpar man om Europa istället för USA. Spelet är helt fristående och alltså ett eget spel.

    Tiny Towns
    Who will build the best Tiny Town?

    2 to 6 players compete to build the most amazing Town. Each turn the “Master Builder” determines which resource will be produced, and all the players gain one unit of that resource. Players can decide to use their resources to construct buildings according to the construction cards in play. Choose carefully! Where you build, and what you build will determine how dense your Town will be and how many points it will score! At the end of the turn, a new player becomes Master Builder. Play continues until every player’s Town is at max density, and then each Town is scored to determine the winner.

    Tiny Towns is a competitive game about building a well-designed township from a shared pool of resources. It uses an innovative mechanism of resource selection where each player receives the same resources in the same order. This is a fast-playing game of low rules complexity but substantial strategic depth.

    • 6 Player Boards
    • 50 Sheet Scoring Pad
    • 133 Wooden Buildings
    • 90 Wood Cubes
    • 15 Building cards
    • 40 Monument Cards
    • 1 Master Builder Token
    • 1 Rulebook

    Trails of Tucana
    Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers.

    Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.

    Each turn, one player flips over two terrain cards. Each player must draw - on their own map - a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.

    To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.

    Trial by Trolley
    In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.

    Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder.

    Each other player is divided evenly among teams, and each player(s) will have a role for the round.

    To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track.

    The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round!

    Play continues for a number of rounds pre-determined by the number of players at the table.

    Trial by Trolley is a game for 3-13 players, and plays in about 30-90 minutes.

    Create your own journey with the all-time classic Tsuro: the Game of the Path™. Place a tile and slide your stone along the path created, but take care! Other players’ paths can lead you in the wrong direction… or off the board entirely! Find your way wisely to succeed. Stay the path – your journey begins here.

    Unicorn Glitterluck - A Party for Rosalie
    Woohoo, the baby unicorn Rosalie is coming to Cloudland! The unicorns Glitterluck, Stardust, Marvel Flower and Magic Swirl are preparing a big welcoming party. Who will help the unicorns collect cloud crystals and search for other friends who also want to come to the party? They'll need a little luck with the dice and when spinning the wheel of fortune. But hurry, as everyone needs to arrive on the party cloud before Rosalie.

    4 unicorns: Glitterluck (hot pink), Stardust (yellow), Marvel Flower (purple), and Magic Swirl (turquoise), 1 baby unicorn - Rosalie (pink), 1 die, 1 game board with spinning arrow, 8 round friend tiles, 8 square friend tiles, 10 cloud crystals, 1 set of instructions.

    Unlock - Escape Adventures
    Unlock! is a series of cooperative card-based escape adventures for up to six players. Each Unlock! game consists of sixty cards depicting objects, maps, and puzzles that can be activated, solved, or combined in an effort to access other cards and areas. The free companion app tracks the time allotted to win the game, while also offering hints and unlocking new, and necessary, elements. When the players believe they have figured out the code to escape each adventure, they will input the number into the app and escape the danger, or lose even more time in finding the real sequence.

    Unlock - Secret Adventures
    Unlock! Secret Adventures features three new "escape room" scenarios that you can play on your tabletop.

    Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are (according to the app):

    "A Noside Story"
    "Tombstone Express"
    "The Adventurers of Oz"

    Unlock! Star Wars
    Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

    Star Wars Escape Game uses the Unlock! game system to send you on three new adventures full of ships, droids, and action!

    (1) An unforeseen delay

    You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer!

    Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba's hidden illegal goods. There's no time to waste. You need to break out of your cell, rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!

    Your objective: Escape with your astromech (co- pilot droid) and the cargo.

    (2) Escape from Hoth

    Echo Base, an important Rebel stronghold, has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant!

    You head out on a routine patrol with your trusty tauntaun mount, a hearty creature native to Hoth. After an uneventful morning, you take a brief break to rest your tauntaun while you contact Echo Base with an update. However, due to heavy atmospheric disturbance, you can't reach them.

    Your mission: Continue your patrol, explore the ice planet, and contact Echo Base!

    (3) Secret mission on Jedha

    You are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile, Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates.

    Your mission: Gather intel, maintain your cover story, and recover the kyber crystals!

    Unstable Unicorns
    Unstable Unicorns is a strategic card game about everyone's two favorite things: Destruction and Unicorns.

    Designed by the creator of TeeTurtle, Unstable Unicorns features a combination of stellar artwork and carefully calibrated gameplay for an infuriatingly magical experience.
    Literally nobody has played this game yet (except for our team), but through a combination of unicorn trickery and blind faith, we raised over $1,800,000 on Kickstarter to make Unstable Unicorns a reality!
    But trust us, this game is f***ing awesome.
    With rules for 2-8 players and 4 killer expansions, Unstable Unicorns will be your new game night go-to.

    Vikingarnas Dal
    Det är dags för den årliga kägeltävlingen i Vikingarnas dal. Är ni modiga nog at delta? Slå omkull rätt tunnor för att placera vikingarna strategiskt på bryggan. Du måsta vara modig, skicklig och beredd att ta risker - men den som är för våghalsig och ramlar i vattnet först är ute ur leken. Vinner gör den som samlar ihop flest guldmynt.

    • Vinnare av Kinderspiel des Jahres 2019
    • Bordsbowling med twist
    •Ett spel för hela familjen

    Werewolves of Miller's Hollow
    The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst!Werewolves of Millers Hollow is a social game of deduction and suspicion for eight to eighteen players. Some of you are innocent villagers, tasked with organizing the townsfolk and uncovering the evil in disguise, so you can kill the beasts before they claim the entire town. But if you're a werewolf, band with your fellow monsters to pick off the frightened townsfolk one by one, spreading distrust and suspicion until the town belongs to you alone!

  • 24 Cards
  • 1 Rule Book

    Werewolves of Miller's Hollow (svenska)

    Whirling Witchcraft
    Being a witch is all about wielding powerful magical ingredients — but a witch can wield only so much power before everything blows up in their face. Choose your recipes wisely to clear your workbench and stick others with too much raw material because the first player to overflow their nemesis' cauldron with enough ingredients wins!

    In Whirling Witchcraft, you start with a hand of four recipe cards, as well as a number of ingredients on your workbench; ingredients come in five types, and you have a limited number of spaces for each type on your workbench.

    Everyone plays simultaneously during each round. You all choose and reveal a recipe from your hand at the same time, then you can use as many recipes in play in front of you as you wish to convert and transform ingredients. Maybe you'll turn a mushroom into the harder-to-find mandrake, then you can turn two mandrakes (using an older one and the one you just created) to make three mushrooms. You can use each recipe at most once a round, and when you're finished, place all of the final ingredients into a cauldron, then pass it to your neighbor on the right. They must then fit all of these ingredients on their workbench — and if they can't, they must return the "extra" ingredients to you for placement in your "Witch's Circle".

    If you now have at least five ingredients in your Witch's Circle, the game ends and you win; otherwise you all pass your recipe cards in hand to the player on your left, refill your hand to four cards, then start a new round.

    The game includes personality cards you can use to give each player a unique power, in addition to a different set of starting ingredients. Some recipes can be played in either of two directions to help you customize how you transform ingredients, and recipes might also have arcana symbols that give you bonus powers when you collect enough of them.

    Can you put together the right cookbook to land your neighbor in hot water?

    Wingspan (svenska)
    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.

    You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

    Gain food tokens via custom dice in a birdfeeder dice tower
    Lay eggs using egg miniatures in a variety of colors
    Draw from hundreds of unique bird cards and play them
    The winner is the player with the most points after 4 rounds.

    If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table. Please join us in the Wingspan Facebook group to discuss the game!

    Featured Components:
    • 170 unique bird cards (57x87mm)
    • 26 bonus cards (57x87mm)
    • 16 Automa cards (57x87mm)
    • 103 food tokens
    • 75 egg miniatures
    • 5 custom wooden dice
    • 5 player mats
    • 1 birdfeeder dice tower
    • 2-piece Game Trayz custom tray
    • 1 goal mat
    • 8 goal tiles
    • 1 first-player token
    • 40 action cubes (8 per player)
    • 4 clear plastic resource containers
    • 1 scorepad (50 sheets; 1 sheet used for all players each game)
    • 3 rulebooks (core, Automa, and Appendix)

    Zombie Fluxx
    The Ever Changing Zombie Card Game

    Welcome to the dark side of Fluxx, the card game of ever-changing rules! Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning.

    The good news is, the Keepers include a Shotgun and a Chainsaw and various other things you can use as weapons against the Zombies. Plus you've got Sandwiches and Coffee and a couple of Friends to help you win. The bad news is, if your Friends become Zombies, you'll have to destroy them!

    Game Play
    It all begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards... add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.