7 Wonders (svenska)
Härska över en av de sju stora städerna under Antiken. Dra nytta av ditt lands naturresuser, var en del av människans eviga framstegskamp, utveckla kommersiella relationer och dra nytta av din militära makt. Gå till historien genom att bygga arkitektoriska underverk som kommer finnas kvar i årtusenden.




 
7 Wonders: Architects
In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.


 
A Fake Artist Goes to New York
A Fake Artist Goes to New York is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card. He is the fake artist!

Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.


 
Agricola: All Creatures Big and Small - Big Box
This Big Box version contains all previously released content for Agricola: All Creatures Big and Small.


 
Altiplano
Altiplano, a bag-building game along the lines of Orlans set in the South American highlands of the Andes the Altiplano is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is considerable as is the fun in snatching a coveted extension card from under another player's nose!

At the start of the game, players have access only to certain resources and goods, due to the different role tiles that each player receives that provide them. At the market, however, a player can acquire additional production sites that give new options. The numerous goods such as fish, alpaca, cacao, silver, or corn all have their own characteristics and places where they can be used. Whereas silver makes you rich, fish can be exchanged for other goods, and alpaca give you wool that you can then make into cloth.

Aside from building up an effective production, you must deliver the right goods at the right time, develop the road in good time, and store your goods cleverly enough to fill the most valuable rows with them. Often, a good warehouseperson is more relevant in the end than the best producer.


 
Animal Upon Animal - Small and yet great
Oh dear! This animal pyramid is a really wobbly business! Only the one with sensitive fingers, who can skillfully stack the animals on each other, will win this duel.
Contents:
13 animals (2 of each: kangaroo, frog, duck, hedgehog, butterfly, polar bear and 1 crocodile), 1 die with symbols, Set of game instructions.



 
Aqualin
There's turmoil at the reef, with different sea animals forming swarms again and again.

Each turn in Aqualin, the active player selects one of six stones and places it on an empty field. One player is trying to make groups of the same color, while the other is forming groups of identical sea creatures, with players having the ability to move a stone before placing a new one to form new swarms. The larger the group, the more points it's worth, and whoever scores the most points wins!


 
Ark Nova
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

• CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
• BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
• ANIMALS: Allows you to accommodate animals in your zoo.
• ASSOCIATION: Allows your association workers to carry out different tasks.
• SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.

255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.


 
Arkham Horror
The town of Arkham, Massachusetts, is in a panic. Horrific and bizarre events have begun to occur with increasing frequencyall seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!

Arkham Horror was originally published by Chaosium, Inc., almost two decades ago. This new, updated edition features stunning new artwork and graphical design as well as revised and expanded rules from the games original creator, Richard Launius!

Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!


 
Azul
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.


 
Azul: Stained Glass of Sintra



 
Azul: Summer Pavilion
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans - whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.

In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.

Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.

At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.

After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.

If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.

After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.


 
Baluba
In Jungle Party, the animals are splashing down the river at night, and you need to remember where they all are: Which animal is swimming in the river? Which is diving under the bridge?


 
Battle Sheep (svenska)
Battle Sheep är ett förtjusande spel. En låg inlärningskurva, ett enkelt spelsystem och högklassiga komponenter garanterar en rolig och belönande spelupplevelse.

Vid spelets början bygger spelarna spelområdet av en hop identiska spelbrickor. Därefter placerar varje spelare sin fårhjord (16 brickor) på en av spelområdets kantbrickor, och så kan spelet börja. På den egna turen flyttar sedan spelaren en valfri mängd fårbrickor i en rak linje ända tills de träffar spelområdets gränser eller en annan spelares fårhjord. Spelaren måste alltid lämna minst ett får kvar på hexagonen från vilken fårhjorden rörde sig. Då spelområdet fylls och spelaren således inte längre kan flytta på sina fårbrickor så tar spelet slut för den spelarens del. Då ingen längre kan flytta sina fårbrickor så är hela spelet slut, och vinnaren är den spelare vars får besitter flest antal betesmarksbrickor.

Spelets innehåll:
- 16 betesmarksbrickor
- 16 svarta får
- 16 blåa får
- 16 röda får
- 16 vita får
- regelbok


 
Bermuda Pirates (svenska)
The Bermuda Triangle has been known for its treacherous sea. An adventurous band of pirates has set its sights on an island known for the treasures it conceals. On their way, they must overcome mysterious, suddenly appearing, whirlpools that will instantly drag their boat to the bottom of the sea. Will you be able to navigate your boat to the island in this mystic sea, amass the treasures and make your way back safely? Will you outsmart competing bands of pirates trying to get their hands on the treasures before you?
Bermuda Pirates is a highly original game where players’ boats are literally captured by the sea on their way to the treasures.

Memory, dexterity, and sharp observation skills will be put to the test to prevail in this captivating game for the whole family.

In Bermuda Pirates, each player must push their boat with only one finger and reach the treasure island in the center of the board and grab some treasures. Avoid the whirlpools (magnets) as your boat might sink and you will need to start again! First player to get 4 different kinds of treasures wins!


 
BEZZERWIZZER Original
Det klassiska BEZZERWIZZER med 3 000 frågor. Reta dina motståndare genom att svara på deras frågor, eller stjäl deras favoritkategorier – men kom ihåg att de kan göra detsamma mot dig! Och för er som är många runt bordet finns en ny bricka som gör det ännu roligare att spela i lag.

Det är allmänbildning, taktik och inte minst bättre vetande som avgör vem som vinner. Med en mängd vassa frågor och ett unikt taktiskt spelupplägg bjuder BEZZERWIZZER på många timmars underhållning för quizälskande svenskar.


 
BEZZERWIZZER Timeline
Kom pesten till Sverige före eller efter potatisen?

I BEZZERWIZZER Timeline handlar det om att placera kort med historiska händelser i rätt kronologisk ordning. Varje gång ett lag placerar ett kort rätt på tidslinjen får de poäng. Under tiden har ni möjlighet att ställa till det för varandra med de taktiska brickorna BEZZERWIZZER och ZWAP.


 
Bohnanza (svenska)
Bönodling har aldrig tidigare varit såhär kul! I Bohnanza har du två eller tre oldingslotter och en handfull bön-kort att plantera på dina lotter. När du ska sälja bönorna, tjänar du mer guld om du har fler än en slags böna att sälja

Utmaningen är att man inte får ändra ordningen i korten du har på hand, och att man bara får spela kortet ytterst till höger. Därför krävs det snille och handel med de andra spelarna så att du slipper att spela de oönskade bön-korten.

Den spelaren som har tjänat ihop mest guld i slutet av spelet har vunnit! Ett kul och taktiskt spel för dem med gröna fingrar och näsa för handel.


 
Brass: Lancashire
Brass: Lancashire - first published as Brass - is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following:
• Build an industry tile
• Build a rail or canal
• Develop an industry
• Sell cotton
• Take a loan

At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.

After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.

The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).

Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes:
• The virtual link rules between Birkenhead have been made optional.
• The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience.
• Two-player rules have been created and are playable without the need for an alternate board.
• The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.


 
Bubble Trouble
The sea creatures play hide and seek at the coral reef, not thinking of the deep chasm nearby where the dreaded shark is dwelling. Oh no, the ever-curious seahorse is swimming towards the shark’s chasm! Bring it back to the reef with the help of the bubbly bubbles from the bubble anemone!

In Bubble Trouble all players work together and try to bring as many sea creatures as possible back to the reef. To achieve this, they have to skillfully throw bubbles from the reef towards the sea creatures. All animals that are caught by a bubble drift one step closer to the reef. All animals that were not caught by a bubble swim further towards the shark. Once no more animals are in the playing area, the game ends and the players receive points for all the animals they rescued.

Bubble Trouble is a funny dexterity game that can be played on the floor. It is especially exciting when you play with a time limit.


 
Bucket of Doom
YOU’LL NEED A CUNNING PLAN
In this game we throw you all into a very bad situation and give you a bunch of ridiculous objects with which to hatch your escape plan.

WHAT WOULD MACGYVER DO?
Ok, you’ve been swallowed by a whale and you only have a Pot Noodle and a mouse called Gerald to help you. How do you get out?

BEST ESCAPE PLAN WINS
The player who comes up with the most impressive escape plan wins.


 
Can't Stop (svenska)
Du hejar p dina bergsklttrare uppfr berget och frsker komma fre dina motstndare till toppen. Med trningarnas hjlp kommer du hgre och hgre fr varje slag. Hur lnge vgar du fortstta? Du tar alltid en risk om du slr en gng till − fr du ett dligt slag mste dina bergsklttrare brja om frn baslgret.

Ett spnnande spel fr hela familjen − med bde tur och skicklighet. Ett stort uppslagsverk om sllskapsspel skriver s hr om Can't Stop: "ett av de bsta trningsspel som ngonsin gjorts".


 
Carcassonne (svenska)
Spelarna utvecklar området kring Carcassone genom att placera landbrickor. Varje tur gör att området växer, allt eftersom spelarna lägger till vägar, fält, städer och kloster. Spelare kan också placera ut sina följeslagare som stråtrövare, bönder, riddare eller som munkar för att få kontroll och inkassera poäng för vägarna, fälten, städerna eller klostren. Eftersom spelarna bara har ett begränsat antal följeslagare, måste den smarte spelaren noggrant planera sina drag och bara placera ut följeslagarna när och var han kan få poäng.

Carcassone - ett enkelt men klurigt brickspel som ger nya utmaningar vid varje tur.


Innehåll:
72 Landbrickor
1 Poängbräde
40 Följeslagare i fem olika färger
1 Regelhäfte


 
Cards Against Humanity - International version
Cards Against Humanity is a party game for horrible people. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card.


 
Carnegie
Andrew Carnegie was a major player in the United States' steel industry. He was not just one of the richest men in the world; he was also a philanthropist and supporter of social causes. Who can become his equal?

Carnegie is an elegant and interactive management game. Players compete to grow their companies through shrewd investments in real estate, industry, and transportation. Through careful observation of their opponents' choices, players will find ways to take sole advantage of lucrative opportunities. In the end, the most successful player will be victorious – but success is judged by more than one's wealth. To win, players must also contribute to the country's greatness through their deeds and generosity.


Contents:
1 Game board
8 Timeline tiles
4 Action markers with stickers
4 Action Choice tiles
1 Start tile
1 End tile
4 Player aids
32 Department tiles
45 Solo cards
16 Project tabs
4 Company boards
60 Employee figurines
120 Player disks
45 Goods cubes
90 Banknotes
1 Timeline marker
1 First-player marker
2 Rulebooks (EN, DE)


 
Cartographers: A Roll Player Tale
Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen's desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!


 
Catan (svenska)  (UTHYRD)
Dina skepp har nått kusten på en främmande ö, men du är inte den enda som upptäckt ön! Kapplöpingen om herradömet har börjat! Anlägg vägar och bygg hus som blir till städer. Placera dina hus rätt och byt till dig rätt råmaterial och ta makten över ön Catan!


 
Catan 3D (svenska)
Upplev Catan som aldrig förr: Catan 3D på SVENSKA! Spelets välkända, sexkantiga fältbitar skjuter nu upp i luften, och spelpjäserna har fått en rustik och komplett makeover - så nu kan du verkligen leva dig in i spelet!

Det blir inte mer "deluxe" än så här - den perfekta presenten för alla brädspelsentusiaster!


 
Catan Duellen
Catan Duellen är ett strategiskt kortspel för 2. Allt från det klassiska spelet är utbytt mot något så enkelt som en kortrad. Resultatet är ett spel som fortfarande är lika strategiskt som sin stora föregångare men som lättare kan spelas på bordet, oavsett vart du befinner dig.

Ni befinner er fortfarande på ön Catan – men det är bara plats till en prins på den välkända ön. I Catan Duellen är man antingen alltid i gång med sin tur eller 1 minut bort från en ny, vilket gör detta till en engagerande och strategisk upplevelse!


 
Caverna: Cave vs Cave
In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals.

In more detail, each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile.

After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.


 
Chronicles of Crime (svenska)
You and your team will be put on crime cases, moving all around town, interviewing suspects or witnesses, and searching for clues in 3D scenes!

In the base game, Chronicles of Crime (London’s Forensic), players will have five unique story-driven cases to solve plus a full tutorial to introduce you to the game. Each scenario is written by experienced authors to give you the most immersive experience while you solve both individual and series of connecting criminal cases!

Chronicles of Crime is an award-winning cooperative game of criminal investigation mixing a board game, an app and a touch of Virtual Reality.


 
Codenames
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

Two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Codenames: win or lose, it's fun to figure out the clues.


 
Codenames (svenska)
In Codenames you are playing in 2 teams against each other. Every team selects a spymaster. In front of the players are 25 words. Some belong to one team and some to the other. Only the spymasters know which words it is. They have to make their team guess those words, while avoiding the assassin.


 
Codenames: Pictures
What are these strange symbols on the map? They code for locations where spies must contact secret agents!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!

Both teams race to contact all their agents, but only one team can win.

Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.


 
Colt Super Express (svenska)
Colt Super Express has the spirit of the original, award-wining Colt Express in the form of a fast-paced, survive-to-win format that players can take anywhere.

Players compete to be the last Colt Express rider standing because there can only be one when this train stops. Each round, players will place three of their four (or up to six if using the optional extensions included in the game) action cards face down in a pile to determine what they'll do when they are revealed, including moving, shooting, and more. At the end of the round, the last train car is removed...and so is anyone in it! Bandits are eliminated by being knocked from the train, or by being in the last car when it is removed. The last one remaining wins.


 
Copenhagen (svenska)
Helt färsk från tryckeriet kommer detta visuellt tilltalande spel, som påminner om tetris men kräver lite mer taktik och eftertanke. Nyhavn i Köpenhamn är spelets ram och spelet går ut på att skapa de vackra fasader som just Nyhavn är så känt för. Spelet passar utmärkt till både 2, 3 eller 4 spelare.

• Köpenhamn som brädspel!
• Passar bra för 2 spelare
• Dansk design


 
Crazy Corral
Nighttime is quickly approaching and it is time to get the animals tucked into the barn. But what's going on? The animals keep running away. Are the other players causing this? A good memory and some luck with the die will help you in this crazy corralling game. The player who manages to corral all five of their animals into the barn first wins the game.
Contents:
20 cardboard tiles in four different barn colors, 1 die, 1 sheet of stickers, 1 set of instructions.


 
Deal with the Devil
Deal with the Devil is a deeply thematical euro-style game for four players set in a fantasy medieval era.

Players are competing to construct grand buildings in a medieval city. To be a successful ruler, you need resources. To get resources, you need to make smart deals, offering the other players things they really need. One of the players is secretly the devil and really needs a piece of your soul.

Thanks to the simple app, all identities and trades are kept secret, and nobody really knows who is who.


 
Deep Sea Adventure
A group of adventurers got together on a submarine to try and gather the treasures that sleep at the bottom of the sea. Everyone geared up in diver suits, but having a very old submarine means sharing the same oxygen tank. If one of them dives too deep, the other divers' lives will be on the line! Will the adventurers make it back to the submarine safely?


 
Diamant (svenska)



 
Dinosaur Tea Party
"You're looking well, darling. One lump or two?"

It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that, sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh, dear. If you're not careful, you'll commit a faux pas everyone will be gossiping about.

Dinosaur Tea Party is a game of pure deduction for 2-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name, draw a new card. The first player to guess three names, wins the game.


 
Dixit  (UTHYRD)
A picture is worth a thousand words.

Dixit is an enchanting game which summons your imagination. Discover 84 dreamlike illustrations on big cards and interpret them.
A storyteller chooses one card of its hand of cards and proposes an accurate theme. Other players use this theme to select a card from their hand which inspires them. All the cards are shuffled and revealed. Players must find the teller’s card. To score points, the theme must be neither too simple or too complex.

Contents:
  • 84 Cards
  • 36 voting tokens in 6 different colors
  • 6 wooden Rabbit


  •  
    Dobble (svenska)  (UTHYRD)



     
    Dobble: Frozen 2 (svenska)



     
    Dragomino (svenska)
    ÅRETS BARNSPEL 2021 - SPIEL DES JAHRES!

    Den stora stunden är kommen. Du har blivit utsedd till drakryttare och får ge dig ut och leta efter drakar på en mystisk ö. Men du är inte den enda.

    Vem hittar flest drakungar?


     
    Dragon Market
    In Dragon Market, players attempt to manipulate boats on a river in order to pick up the items they need to complete objective cards.

    In more detail, each player starts the game with their figure on a pontoon in the corner of the board, and they take turns placing boats on the board, with each boat taking up three spaces; some boats have a sailor in the center space, while others have a sailor in the end seat. Each of the two empty spaces of each boat are then filled with two identical merchandise tokens, with the game including twenty types of merchandise. Each player starts the game with an objective card showing four different types of merchandise.

    On a turn, the active player rolls the dice to determine how many actions they can take; they can spend 1-2 coins to add to this number of actions. Actions are:

    Slide a boat: You can move a boat any number of unoccupied spaces either forward or backward; a boat cannot move sideways.
    Rotate a boat: You can rotate a boat 90 around its sailor through unoccupied spaces.
    Move your figure: You can move your figure one space from a pontoon to a space on the boat that's empty or occupied by merchandise tokens or from one boat space to another or from a boat to a pontoon; you cannot move your figure over a sailor. When you move your figure onto a merchandise token showing on your objective card, you can pick it up.

    If you don't spend all of your actions, take coins equal to the number of unspent actions to bank them for later. As soon as you have all of the merchandise needed for your objective card, return to your pontoon. Once you do, you draw a second objective card, and whoever completes two objective cards first wins.

    Dragon Market also contains advanced objective cards that show 3-4 types of merchandise as well as a bonus. At the start of the game, each player draws two cards and keeps one of them. As soon as the player returns to their pontoon with the depicted goods, they reveal this objective card, then have access to this bonus, which provides either a one-time effect or an effect that can be used once each turn. They also draw two new objective cards and keep one of them. Whoever first completes three objective cards wins!

    The game also includes team rules for both the regular and the advanced objective cards.


     
    Duellfesten
    I Duellfesten mts spelarna i roliga dueller dr fysik och hjrnkapacitet stts p prov. vriga spelare satsar p den de tror ska vinna. Ett perfekt partyspel fr upp till tio spelare!


     
    Elder Sign
    Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

    Elder Sign includes:
    • 1 Cardboard Clock
    • 8 Customized dice
    • 1 Entrance Reference sheet
    • 80 Oversized cards
    • 76 Small cards
    • 144 Cardboard tokens and markers


     
    Eldritch Horror
    Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldly mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

    Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One - an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature.

    Discover the true name of Azathoth or battle Cthulhu on the high seas. With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.


     
    Euphoria: Build a Better Dystopia
    You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

    The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

    The Euphorians aren´t alone. Outside the city are those who experienced the apocalypse firsthand-they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

    There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they´ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.


    In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

    Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge-that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

    Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts-especially matching pairs-and are willing to give you tracts of land in exchange for them.

    Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?


     
    Everdell
    Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

    Everdell is a game of dynamic tableau building and worker placement.

    On their turn a player can take one of three actions:

    a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

    b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

    c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.


     
    Exploding Kittens: First Edition (Meow Box)
    THIS BOX, UNLIKE 99.99% OF BOXES, ACTUALLY MEOWS!
    Limited edition

    It is a highly-strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game unless that player has a Defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.


     
    Fire & Stone
    In Fire & Stone, players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms, and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts, and gathering resources. With the invention of new tools and techniques like ship building or pottery, the expansion of your tribe can even be accelerated.

    Each space the scouts can enter contains upside-down discover tokens. When a scout moves on one of those tokens for the first time, the token is revealed and triggers an effect. From now on these tokens can be used as a player action with a different effect. By the end of the game, the player who made the most victory points with villages and accomplishing tasks wins.


     
    Firefly Fluxx
    The Shiniest Ever-Changing Card Game in the ‘Verse

    Join Mal, Wash, Zoë, Inara, Kaylee, Jayne, Simon, River, and Book as Fluxx enters the 'Verse at full speed. With the rules constantly changing, Firefly Fluxx is just as unpredictable as misbehaving in space! Featuring sumptuous art by Adam Levermore, Firefly Fluxx is perfect for fans and collectors of both Firefly and Fluxx.


     
    Floppy Ears
    Woof, woof! In this hilarious game, each player strives to be the first to play out all of their floppy ear cards. But beware, you must always play the cards hanging on your ears, first! Only those who can remember which floppy ear cards are hanging on which ear, and play them out at the right moment, have the chance to have World�s Best Floppy Ears!
    Contents:
    36 sturdy floppy ears, 1 set of instructions.


     
    For Sale (svenska)



     
    Fruit Ninja: Combo Party
    Fruit Ninja: Combo Party is a 3 to 6 player game mixing drafting, push your luck and dexterity!

    Each turn is composed of two phases:

    Fruit Phase: All players chose a single fruit from their deck. All cards are revealed at the same time. If at least two players have the same fruit, the first one to grab the central totem get a reward card!
    Scoring Phase: Player have to decide if they want to keep growing their current combo, pushing their luck to score more, or if they want to score immediately and start a new combo. The bigger the combo, the more rewards!
    At the end of the turn, people pass their decks to the person on their left!


     
    Galaxy Trucker (2021 Relaunch)
    We are thrilled to announce the relaunch of Galaxy Trucker, the award-winning family game by Vlaada Chvátil!

    In Galaxy Trucker, 2 to 4 truckers begin by simultaneously rummaging through the common warehouse, frantically trying to grab the most useful component tiles for building their space ship — all in real-time.

    Once the ships are launched, players will encounter dangerous situations while vying for financial opportunities—each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible.

    Of course, that's easier said than done since many hazards will send pieces of your ship, your cargo, and your crew hurling into the depths of space.

    The goal is to survive the trek (hopefully with at least some of your crew and ship intact) and have at least one credit by the end of the game (a profit, yay!). Players earn credits by delivering goods, defeating pirates, having the best-looking ship, and reaching their destination before the others.

    Did you know?
    The original edition of Galaxy Trucker, released in 2007, was the first game ever published under the Czech Games Edition brand. Since then, this goofy universe has spun off into the digital app, four dense expansions, one anniversary edition, and the novel written by our rule writer, Jason A. Holt.

    So what's new in the Galaxy Trucker re-launch?
    • Amazing new art and enhancements – The relaunched edition of Galaxy Trucker features a full graphical overhaul, with charmingly re-designed art—as well as card balancing tweaks, more ship tiles, and nicer astronaut and alien tokens!
    • A faster, more accessible experience – We've streamlined the core gameplay loop into one single flight, to deliver a faster moving game that's easier for players of all ages to enjoy. It's perfect for little truckers, beginners, and everyone who wants to fly through the galaxy in around 20 minutes (for the smallest ship size).
    • More depth if you want it – Don't worry. For veteran players who want a longer experience, the "Transgalactic Trek" offers an epic three flight campaign to satiate your thirst for galactic long hauling.
    • Smaller box, cheaper price – The new smaller box size takes up less shelf space and comes with a significantly better price!


     
    Ganz Schön Clever (That's Pretty Clever)
    Choose your dice well in Ganz schön clever to enter them into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.


     
    Gemblo (svenska)
    Gemblo is an abstract strategy game with translucent, colored pieces, each of which is made up of one to five hexagons. Each player has an identical set of pieces in a unique color. The goal is to get rid of all of your pieces by placing them on the hexagonal game board. Each piece that you place after the first cannot touch previously-placed pieces of the same color; instead each piece must be a distance of "1" from another piece of the same color, where 1 is the length of a side of one of the small hexagons. Another restriction is that the distance being measured can't directly cross another player's piece, but it can lie at the junction of two pieces. Once all players have placed as many pieces as they can, they count the number of hexagonal units in the pieces they couldn't place, and the player with the lowest score wins.

    Gemblo supports up to six players. In the two-player version of the game, each player uses two colors of pieces.


     
    Get Bit
    "You don't have to be faster than the shark, just faster than your friends!"

    Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark. The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!

    The newly released Mayday Games Version of Get Bit! includes updated colors, fixed cards, revised box/graphics and of course the much needed SHARK!


     
    Gloom
    Gloom: The Game of Inauspicious Incidents and Grave Consequences

    The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.

    In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

    Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!


     
    Gloom of Thrones
    The World of Gloom
    Gloom of Thrones spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, dead sisters, dead heirs, dead grandmothers, dead chambermaids, and almost-dead bastards.

    Plague your family with horrible mishaps like being Seduced by a Sibling or Tumbled from a Tower, all while filling the lives of the other noble families with happy events like weddings and family reunions that will raise their Self-Worth score. The player with the lowest-scoring, most tragedy-afflicted family wins!

    Gameplay Basics
    In Gloom of Thrones, each player has a family of five Characters. Players try to make their own families the most miserable, while cheering up the other players' families.

    Characters become sad or happy primarily by having Modifier cards played on them. Each Modifier affects the Self-Worth score of the Character it's played on. Players also play and discard Event cards for various immediate effects.

    As the game continues, the Characters are killed off one by one, as Untimely Death cards are played on them. When one entire family has succumbed to Untimely Deaths, the game ends. Self-Worth scores are then tallied, and the most miserable player wins the game.

    • A game of transparent parody and machination.
    • Make your family miserable (and then kill them!) while inflicting horrible happiness on your opponents' families.
    • The all-new Porcelain Throne mechanic adds delightful regicide to Gloom.


     
    Hanabi
    An intriguing and innovative card game. Race against the clock to build a dazzling fireworks finale! Trouble is, you can see the cards that everyone holds...except your own. Working together, you must give and receive vital information in order to play your cards in the proper launch sequence. Build and light each firework correctly to win the game and avoid a fizzling fiasco! Game design by famed Seven Wonders designer, Antoine Bauza.


    Contents:
    60 Fireworks cards
    12 Fuse and Time Tokens


     
    Hero Realms
    Hero Realms is a fantasy-themed expandable deckbuilding game from the creators of Star Realms (winner of multiple game-of-the-year awards).

    Battle with your friends one-on-one or in groups.
    Add custom starting decks to play as a Cleric, Fighter, Ranger, Thief, Wizard or even a mighty Dragon!
    Bring in a campaign deck for cooperative adventures with your friends. Complete adventures to earn experience points that you can spend between sessions to gain skills, equipment, or other awesome new cards for your character's starting deck.

    The base game features:
    • Great gameplay for 2-4 players
    • 144 beautifully illustrated cards including score cards and starting decks for four players
    • Full color rules for two player games, and awesome multiplayer formats like Free-For-All, Hunter and Hydra
    • A sturdy, attractive 4" x 6" x 2" game box

    Shared between all players is an 80-card Market Deck. The game begins with five cards from that deck revealed, creating the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!


     
    Hive
    Hive is an award winning board game with a difference. There is no board. The pieces are added to the playing area thus creating the board. As more and more pieces are added the game becomes a fight to see who can be the first to capture the opposing Queen Bee.

    The soldier ants battle to keep control of the outside of the hive, whilst the Beetles climb up to dominate the top. Spiders moving into holding positions as the Grass Hoppers jump in for the kill. Keeping one eye on the hive and the other on your opponents reserves, the tension builds as one wrong move will see your Queen Bee quickly engulfed; .... game over!

    Contents:
    22 Tactile Game Pieces
    Travel Bag






     
    Insider
    Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.

    In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.

    If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.


     
    Ishtar: Gardens of Babylon
    From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!


     
    Jaipur (svenska)
    Ett sutilt handelsspel fr 2 spelare. Ltt att lra, snabbt att spela och vackert illustrerat!

    Kp, Byt och slj till bttre priser n din motstndare s blir du Maharajans personliga inkpare!

    Innehll: 55 kort, 60 marker


     
    Jobbjakten
    Hur rör sig en flygvärdinna? Jobbar rörmokare på kontor? Hur låter en ekonom?

    Med hjälp av ledtrådar, gester och ljud gäller det att , så snabbt som möjligt, lista ut
    de andra spelarnas hemliga jobb!
    Tempofyllt och galet roligt för hela familjen!


     
    Jump Drive
    With the invention of JumpDrive, the race for the galaxy begins!

    Develop new technologies and settle worlds to build a space empire. Find winning card combinations! This fast paced card game introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?

    This is a complete game and offers simpler rules and a shorter game than its older brother: Race for the Galaxy.


     
    Just One (svenska)
    Just One är ett partyspel där alla samarbetar. Ni försöker slå rekordet tillsammans!

    Hitta på det bästa tipset för att hjälpa din lagkamrat att gissa rätt ord, och var originell - identiska tips faller bort ur spelet! Just One var årets spel i Tyskland år 2019 (Spiel des Jahres 2019). Rekommendation: 3-7 spelare, från 8 år. Spelets längd: ca. 20 minuter.

    Innehåller:
    110 kort
    7 skyltar
    7 torkbara fältpennor
    Regelbok


     
    Kakerlaken Poker (Cockroach Poker)
    A funny bluff game with creatures that no one likes! The player on whom four cards of a kind are palmed off will lose this amusing bluff game. One player offers a card to another player stating what creature is pictured on it - correctly or incorrectly. The player who misjudges the other ends up with the card. "This is a stink bug!” You can peek at the card and pass it on: "Oh no, it‘s a spider!” True or false - who knows? Are you a good bluffer?


     
    King of Tokyo  (UTHYRD)
    Everyone has already heard of Richard Garfield, creator of the famous card game collecting Magic The Gathering and RoboRally and Grand Dalmuti.

    With King of Tokyo, Richard Garfield offers us a crazy game for 2-6 players in which you will embody mutant monsters, gigantic robots and other monstrous creatures that will fight in a joyful atmosphere for the sole purpose of becoming the one and only King of Tokyo.

    In a few words:
    Play a huge monster that destroys everything in its path!
    Roll the dice, make the best possible combinations to treat you, to attack, to buy cards or earn Victory Points. A fit you the best strategy to become the King of Tokyo at the right time and attack your opponents at the same time...
    The first totaling 20 Victory Points wins the game... The last to stay alive as...

    Content:
    1 game board, 66 picture cards, 6 cards Monsters, 6 figures cardboard and plastic base, 8 dice (6 black and 2 green), 28 markers, 50 cubic Energy and 1 rulebook.


     
    Kingdomino (svenska)
    Skapa ett enastående kungarike! Som mäktig kung strävar du efter att ständigt utvidga ditt rike. Varje egendom i kungariket ökar din prestige - ju större och mer värdefull desto bättre.

    Innehåll:
    4 startbrickor
    4 slott
    48 dominokort
    8 kungar
    regler


     
    Kingdomino: Origins
    Go back in time to the prehistoric era of Kingdomino!

    Kingdomino Origins plays similarly to the original game, but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains or earned by adding dominoes with volcanoes. There are three game modes to play:
    • The first one introduces fire and volcanoes;
    • The second mode uses wooden resources;
    • And the third one features cavemen tokens.

    You earn points by collecting resources, with additional points when you have the majority of a type of resources. These resources allow you to bring cavemen to your territory, and each type of caveman has its own way to give you points based on their position.


     
    Klask
    Klask är ett jätteroligt magnetspel där två spelare utmanar varandra på en duell som blir både spännande och högljudd.
    -Vem tar hem segern i ett Klask-mästerskap?

    Missa inte årets familjespel som kommer att bli en riktig klassiker.


     
    Libertalia: Winds of Galecrest
    In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew … but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.

    Libertalia was originally released in 2012. Ten years later, we’re celebrating the foundations of the original design with a heavily revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, premium loot tokens, a robust solo mode, and much more.

    If you like Mission: Red Planet, Broom Service, and other hand-management games, we think you will enjoy sneakily managing your crew in Libertalia: Winds of Galecrest!


    Components:
    • 1 box (296x296x70mm, 2.1 kg)
    • 1 rulebook
    • 1 Automa (solo) rulebook
    • 1 game board (double-sided; 508x406mm)
    • 48 loot tokens (bakelite)
    • 1 cloth bag
    • 7 loot tiles
    • 240 character cards (40 per player, 63x88mm)
    • 1 Midshipman tile (2-player mode)
    • 6 reputation tokens (wood)
    • 54 doubloons (cardboard; custom metal doubloons are an add-on)
    • 1 treasure tray/lid
    • 6 graveyard tiles
    • 6 score dials
    • 40 Automa cards and 4 Automa loot tiles (solo mode, cards are 63x88mm)
    • 1 custom insert (fits sleeved or unsleeved cards)


     
    Living Forest (svenska)
    In Living Forest, you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi.

    But you are not alone in your mission as the animal guardians have come together to lend a hand around the Circle of Spirits where you progress. Each turn, they bring you valuable elements, so try to combine your team of animal guardians as best as possible to carry out your actions, but be careful because some are lonely and do not like to be mixed with others...


     
    Lost Ruins of Arnak
    Explore jungles, find artifacts, and discover the Lost Ruins of Arnak!
    Players lead rival expeditions to a newly discovered island. Through a unique
    combination of worker placement and deckbuilding, each expedition attempts to uncover the lost island's secrets.
    In addition to traditional deckbuilder effects, cards can also be used to place workers. Decks are small, and randomness is heavily mitigated by the wealth of tactical decisions offered on the game board. Building a solid resource base will be essential.
    With a variety of worker actions, artifacts, and equipment cards, the setup for each game will be unique, encouraging players to explore new strategies to meet the challenge


     
    Love Letter
    Designer: Seiji Kanai

    In the wake of the queen's arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Annette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reach her first?

    Love Letter is a game of risk, deduction, and luck, for 2-4 players. Get your love letter into Princess Annette's hands while keeping other players letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire!




     
    Love Letter: Batman (boxed version)
    Love Letter: Batman is a game of risk, deduction, and luck for 24 players based on the original Love Letter game by Seiji Kanai. The deck consists mostly of criminals, with Joker being the most valuable card at #8, Harley Quinn at #7, and so on, with Robin showing up at #4 and Batman as #1, which is the guard in the original Love Letter. Your goal is either to hold that is, have captured the highest valued card at the end of the round or to be the final player active in the round.

    From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO someone (other than Robin), you score one point, with points being tracked via Batsignal tokens. If you're the final player active in the round or the player with the highest card when the deck runs out, then you score a point.

    The game ends following the round in which someone has seven or more points, and the player with the most points wins.


     
    Machi Koro 2
    Things are dicey in this city!

    Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers are still abundant. In Machi Koro 2, veteran players will notice some big changes.

    Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!

    The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!


     
    Math Fluxx
    The Numerical Card Game with Ever-Changing Rules!

    Math Fluxx really is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical Goal. But it's not just putting 4 and 2 together to achieve the 42 Goal (for example); Math Fluxx also features the Plan B Meta Rule. Plan B puts Special Victory Rules into play which give you a second way to win and require even more arithmetical acumen (ex. Plus Victory lets you win if your Keepers add up to the current Goal). With Math Fluxx, the fun is exponential!


     
    Monopoly Deal (svenska)
    I Monopoly Deal samlas allt spännande från Monopoly-spelet i ett snabbt kortspel. 110 kort medföljer – egendomskort, hyreskort, hus- och hotellkort samt egendomsjokrar. Bli först med att samla ihop tre kompletta grupper med egendomskort i olika färger, då vinner du!

    Innehåll: 110 kort och spelregler.


     
    Monster Fluxx
    It's Frightfully Fun!

    Let the monster mash begin! Classic monster movies and TV shows are the theme in this basic Fluxx deck. Despite the prominent monster presence, this deck is Creeper-free. Designed to introduce new players to the Fluxx system, it has just the four main card types and comes in a hang-tab style box at a slightly lower price point.


     
    Monza
    The racing cars are competing. But only if the color of the square adjacent to the racing car is shown on the dice, can the car zip ahead.

    Contents:
    6 racing cars, 6 color dice, 1 game board, set of game instructions.


     
    Munchkin Deluxe
    What makes this edition deluxe? It's got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed!

    Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

    Admit it. You love it.

    Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .


     
    Myrstacken
    Om det finns ett brädspel, som bör finnas i varje barnfamiljs arsenal, så är det Myrstacken. Sedan 1987 har det magnetiska spelet med myrorna underhållit både barn och vuxna. Spelet går ut på att fånga de andras myror för att samla delar till sin myrdrottning. Alla myror är magnetiska och om myran du försöker fånga fastnar under dig får du gå vidare, men stöter den ifrån blir du själv fångad!

    Göteborgs Postens konsumenttest gav spelet högsta betyg. Så här tyckte testpanelerna: De vuxna tyckte - "Väldigt roligt. Positiv stress. Vänder snabbt. Strategiskt med tur. Överraskningsmoment." Barnen tyckte - "Svinkul! Händer saker hela tiden och blir fajt. Jättebra idé. Glömmer tiden.”


     
    Nidavellir
    Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvarand, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!

    Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.

    You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.


     
    Nova Luna
    The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.

    On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.


     
    Oceans (Deluxe Edition)
    Three years in the making, Oceans is a stand-alone game in the award-winning Evolution series. With over 120 works of art, 40 scenarios cards, and more than 100 unique trait cards, Oceans is the most ambitious project North Star Games has ever tackled.

    Theme
    Oceans depicts the boundaries between the known world near the oceans surface, and the mysteries lurking in Earths deepest unexplored region. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown.

    The foundation of the oceanic food chain are billions of one-celled organisms called phytoplankton that capture the sun's energy through photosynthesis. Every other species in the ocean is a predator, each bigger than the next, all the way up to the dreaded Apex Predator. And even bigger than Apex Predators are enormous Whales that gently swim through the ocean scooping up everything in their path. This ecosystem mimics the known world near the surface.

    But there is more if you are willing to dive deeper...

    Oceans also includes a deck of 100 unique power cards called The Deep that represents the unknown. These powerful cards break the seams of the reality you've come to accept, ranging from astonishing things found in the ocean, to the fantastical Kraken or Leviathan.

    Gameplay
    Oceans is an interactive engine builder, where players evolve their species in a continually changing ecosystem. Players must adapt their interconnected ecosystem to survive against the inevitable march of time (Aging), as well as a multitude of predators looking for food.

    During the first half of the game, players use traits from a deck of Surface cards to modify their species. With only 12 Surface traits, its easy to wade into your first game without being overwhelmed by new cards. These traits were chosen for their rich thematic interconnections, providing synergistic card play that mimics an oceanic ecosystem. The Surface traits bring stability to the game environment.

    During the second half of the game, players can use power cards from The Deep to disrupt the stability. With over 100 unique traits in The Deep, players will slowly discover game-altering traits over the course of many games. These traits were designed to evoke wonder and disbelief - to spark your imagination as you consider the fantastic synergies that are possible in Oceans.

    Additionally, there are 2 randomly chosen scenario cards that activate and deactivate at various points during the game. The scenario cards impact the basic tenets of gameplay, encouraging people to vary their play style and strategy each game.

    The Evolution Series
    Oceans is a stand-alone game in the Evolution series, but it's a vast departure from other games in the series. The turn structure has been simplified, the game play is much more forgiving, and the web of interconnections has increased dramatically. Whereas Evolution has the feeling of a traditional back-and-forth battle game like Magic: The Gathering, Oceans has the feel of an interactive engine builder where everything is interconnected, and where your engine must continually adapt to a changing environment.


     
    One Night Ultimate Werewolf
    One Night Ultimate Werewolf is a fast-paced game where everyone gets to be a different role. In the course of only one night and the following morning, the players will determine who among them is a werewolf...hopefully. One Night Ultimate Werewolf is a microgame of the party game Ultimate Werewolf that doesn't need a moderator. There's no elimination, and each game lasts about 10 minutes.


     
    One Night Ultimate Werewolf: Daybreak
    One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!

    Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf; when combined, you can have up to ten players in a single game.

    This game can be combined with One Night Ultimate Werewolf.


     
    Pandemic
    Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.

    Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.

    But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.

    A truly cooperative game where you all win or you all lose.


    Contents:
  • board
  • 96 wooden cubes (for diseases)
  • 5 pawns
  • 6 wooden research stations
  • 6 markers: 1 outbreak marker, 1 infection rate marker, and 4 cure markers
  • 115 Cards: 48 infection cards, 59 player cards, 4 role cards, and 4 quick reference cards


  •  
    Pandemic: Hot Zone - North America (svenska)  (UTHYRD)
    Disease threatens North America and only you can stop it! In Pandemic: Hot Zone - North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?

    The story of Pandemic: Hot Zone - North America starts back in April 2018. Adrien Martinot, the Head of Studio at Days of Wonder, had a brilliant idea to create a Ticket to Ride demo game - what turned out to be Ticket to Ride: New York. When Matt Leacock tried this version, he got hooked on making a similar version of Pandemic - and that turned in to Pandemic Hot Zone.

    Hot Zone - North America is a shorter, more portable version of the best-selling cooperative game Pandemic.


     
    Patchwork
    In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player.

    On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

    In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank.

    What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

    When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.


     
    Pick-a-Dog
    This Unique Party Card Game will provide hours of fun in any setting. The game can be played solo or with up to 8 players when the twin games (Pick-a-Pig and Pick-a-Dog) are combined!

    Shuffle the cards and lay out a grid of 5 x 6 or 7 x 7 cards. Give each player a secret card. On Go all players begin collecting cards either identical or with only one differenceuntil someone calls STOP. Check each players stack, if there is any card out-of-sequence, they loose them all! If the cards are in order, they keep them all each card is worth a point.

    Contents:
    96 Cards (3 sets of 32 different cards)
    Rules Sheet


     
    Pick-a-Pig
    This Unique Party Card Game will provide hours of fun in any setting. The game can be played solo or with up to 8 players when the twin games (Pick-a-Pig and Pick-a-Dog) are combined!

    Shuffle the cards and lay out a grid of 5 x 6 or 7 x 7 cards. Give each player a secret card. On Go all players begin collecting cards either identical or with only one differenceuntil someone calls STOP. Check each players stack, if there is any card out-of-sequence, they loose them all! If the cards are in order, they keep them all each card is worth a point.

    Contents:
    96 Cards (3 sets of 32 different cards)
    Rules Sheet


     
    Point Salad
    Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

    Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.


     
    Port Royal
    The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.

    The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following:
    • Person, who stays in a face-up row next to deck.
    • Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor.
    • Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition.
    • Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded.

    If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way.

    When one player has at least twelve influence points — which are on both people and expedition cards — and has fulfilled at least one expedition, the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points and at least one Expedition wins. Alternatively, a player can win without fulfilling an expedition, but he needs to have more points in order to do so.

    Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.


     
    Quest for El Dorado
    In El Dorado, players take the roles of expedition leaders who have embarked on a search for the legendary land of gold in the dense jungles of South America. Each player assembles and equips their own team, hiring various helpers from the scout to the scientist to the aborigine. All of them have one goal in mind: Reaching the golden border first and winning all of the riches for themselves. Whoever chooses the best tactics will be rewarded!


     
    Quick Puck Pro / Sling Puck (svenska)
    Sling Puck Game is a sports board game, ideal for video group chats and social activities with family and friends!

    Children can play games with friends, which can help them get along more harmoniously, and also enhance children’s sense of competition. This is a great gift for kids, suitable for kindergarten and families.

    Fun for the whole family: Both children and adults are sure to have plenty of fun – A great gift for small and grown friends alike.


     
    Quick Puck Pro Mini / Sling Puck (svenska)
    It's Quick Puck Pro but in a nifty, handy and convenient travel size! With Quick Puck Pro you can puck quickly on the go!

    Sling Puck Game is a sports board game, ideal for video group chats and social activities with family and friends!

    Children can play games with friends, which can help them get along more harmoniously, and also enhance children’s sense of competition. This is a great gift for kids, suitable for kindergarten and families.

    Fun for the whole family: Both children and adults are sure to have plenty of fun – A great gift for small and grown friends alike.


     
    RACKARE
    Rackare r ett uppkftigt festspel med mycket humor. Frlagan r det extremt populra amerikanska spelet Cards Against Humanity. Spelet r ljligt enkelt till den grad att endast puckon kan missuppfatta reglerna. Om man mot frmodan vill spela Rackare, passar det lika bra att gra i stora som sm sllskap och lika vl vid festliga som direkt ofestliga tillfllen. Rackare r snabblrt, snabbspelat och passar ett stort ldersspann.

    REGLER
    En spelare lser upp en ofullstndig mening frn ett vitt kort och de andra spelarna fyller i med sitt bsta svarta kort. Rackarkungen ger pong till sin subjektiva favorit. Den spelare som frst har samlat tio pong har vunnit spelet och fr titeln en riktig liten rackare.


    RACKARE innehller:
    -200 vita kort
    -400 svarta kort
    -1 regelhfte


     
    Regular Show Fluxx
    Looney Labs teams up with Cartoon Network to create the most irregular version of Fluxx yet. Join Mordecai, Rigby and the whole gang. Do your friends a solid and distract the Destroyer of Worlds to save The Park but dont let Benson catch you doing donuts or youre fired!


     
    Reykholt
    Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea!

    But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!


     
    Roll For It! - Purple Edition
    Roll your dice, match them to cards, and score points! The first player to collect 40 points wins! Be careful, though! Other players may challenge you for the card you’re after. An instant dice-rolling classic for all ages that you can play with anyone, anywhere!


     
    Rummikub  (UTHYRD)
    Classic game combining elements from Rummy and Mahjong but with a twist. Rummikub was invented in the early 1930s and back then was sold door to door, in 1977 Rummikub was the best selling game in USA and it has since won several awards as best game of the year all over the world. Today Rummikub is translated into 26 different languages and is Israels 1# best selling board game.
    Rummikub was invented in the early 1930s and back then was sold door to door, in 1977 Rummikub was the best selling game in USA and it has since won several awards as best game of the year all over the world.


     
    Saboteur+ (svenska)
    Spelarna i träder sig rollen som dvärgar. Antingen är de dvärgar som gräver sina gruvgångar allt djupare in i berget på jakt efter skatter eller så är de sabotörer som försöker hindra grävarnas väg. Det är inte förrän skatterna delas upp som rollerna avslöjas. Den svenska versionen innehåller även expansionen Saboteur 2!


     
    Sequence Dogs (svenska)
    Enjoy the great game of Sequence featuring a unique collection of cuddly canines. Be the first player to get 5 chips in a row by matching the pooch pictured on your cards to the same ones on the game board. Each card also has a brief description or fact about the dog shown. So go 'fetch' your family and friends for a fun strategic game of Sequence Dogs.

    As in traditional Sequence, the object of the game is for one player or team to form a line of five or more consecutive chips, either orthogonally or diagonally. Players take turns drawing and playing cards, using a card from hand to claim one space on the board matching the played card. 2 or 3 players can play; higher player counts are supported via team play.


     
    Sheriff of Nottingham
    Will the Merchants get their goods past the Sheriff?

    The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls?

    In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies.


     
    Shobu
    SHOBU is a beautifully crafted abstract strategy game for 2 players. The game features 4 square wood boards (2 of each color) and 16 natural river stones for each player, in two colors, with a rope dividing the play area in half.

    Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge. Remove all four of your opponent's stones from just one of the four boards to win.

    SHOBU evokes the feeling of GO or CHESS but provides its own unique challenge. It feels immediately familiar and yet is wholly distinct and engaging.


     
    Smart 10
    Till varje fråga finns det 10 svarsalternativ och alla spelare får svara på varje fråga.
    Ditt mål är att pricka in så många korrekta svar som möjligt.
    Har du rätt får du poäng. Har du fel är du ute ur rundan och förlorar poängen du just samlat ihop, så det gäller att veta när det är dags att passa och vara på säkra sidan.
    Men kommer du verkligen vinna på att spela säkert...

    Hela spelet, med alla 200 frågor, 2000 svar, poängräknare och allt, ryms i Smartboxen.
    Lätt att ta med och underhållas av varhelst tillfälle ges!



     
    Smart Games: Froggit (svenska)
    Cross the pond... beware of the fish!

    Guide your frogs across the pond and block other players from doing the same. The first player to get their entire frog family to the other side wins the game. But watch out, the fish can scare your frogs back to the start! Flexible thinking, clever planning and the chance to thwart your opponents make this a fun and exciting game for two to six players.


     
    Smart Games: Jump In (svenska)
    Help the rabbits jump and hide!

    Can you help the rabbits jump to safety?

    Use other rabbits, mushrooms and even the moving foxes to jump around and hide the rabbits in their holes.

    A great travel game that features 60 challenges and a portable carrying case.


     
    Smart Games: Penguins On Ice (svenska)
    Fem pingvinger är ute på hal is!

    Kan du packa isen så att alla pusselbitar får plats på spelplanen? Kan du också se till så att alla pingvinerna hamnar på rätt ställe?

    Penguins on Ice är ett iskallt logikspel med fem "pentomino"-brickor som kan byta form. Det finns 60 utmaningar att lösa från lätta till svåra.

    Innehåller: Häfte med 60 utmaningar och lösningar, spelplan, fem pingvin pusselbitar och instruktioner på de nordiska språken samt engelska.

    Passar ålder: Från 6 år uppåt. Antal spelare: 1


     
    Snowman Dice
    In Snowman Dice, players simultaneously roll dice to build a snowman. It is not as easy as it sounds, though, as the snowman really wants to go to the North Pole. Once a player has built their snowman, they have to push it to the North Pole token in the middle of table. But again, getting to the North Pole in the middle isn't easy as other players can roll a snowball on their dice, then try to use it to knock over their opponent's snowman making a run for home...


     
    Splendor (svenska)
    Splendor är ett beroendeframkallande spel med högt tempo. Spelarna är handelsmän under renässansen som försöker höja sin prestige (vinstpoäng) genom att skaffa åt sig ädelstenar, transportmedel och affärer. ära och berämmelse ges endast åt de mer framstående handelsmännen som lyckas stiga i adelns gunst.

    Spelare kan på sin tur samla ädelstenar åt sig, köpa ett kort eller reservera ett kort. Då man samlar ädelstenar åt sig kan man antingen ta två av samma sort eller tre olika. Då spelaren väljer att köpa ett kort åt sig så måste kortets pris betalas med olika ädelstenar. Ifall en spelare misstänker att en motspelare har siktet inställt på samma kort så kan kortet även reserveras för kommande turer. Samtidigt så kan även spelaren samla guld åt sig, vilket fungerar som jokermarkör och kan ersätta alla ädelstenssorter. Alla inköpta kort ger dessutom bonuspoäng som underlättar efterföljande inköp, och de bästa korten ger även prestigepoäng. Spelaren som först uppnår 15 prestigepoäng vinner spelet.

    Spelets innehåll:
    40 spelmarkörer
    90 utvecklingskort
    10 adelsbrickor


     
    Splendor Duel (svenska)



     
    Spyfall 2
    The hit social party game of 2015 & 2016 is back with more of everything you loved about the first game! More players, more spies, more locations, and more terribly vague answers to half-baked questions!

    SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card letting them know where they are – a vineyard, jail, coal mine, gas station (20 unique locations!) – Except that one player receives the SPY card instead of the location. The Spy doesn’t know where he is, but wins the round if he can figure it out before he blows his cover!

    Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully.

    New to this expansion:
    • Now games might feature TWO SPIES! When one tries to guess the location, the other one takes a guess as well.
    • Now up to 12 players can play at once! Bigger games means more finger-pointing and shenanigans.
    • 20 new locations adds tons of crazy new fun!


     
    Star Fluxx
    The Ever Changing Card Game... In Space!

    Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon - or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens. Beware the unexpected as Star Fluxx takes you straight into a Wormhole of hilarity. You'll find yourself wanting to play again and again - watch out... It's A Trap!


     
    Sushi Dice
    Sushi Dice is a quick-playing dice game in which players compete head-to-head to complete a sushi dish first, with the sides of the dice representing food used in the composition of sushi.


     
    Sushi Go (svenska)
    I det snabba kortspelet Sushi Go! äter du på en sushirestaurang och försöker sno åt dig den bästa kombinationen av sushirätter som ilar förbi. Men var noga med vilka rätter du väljer bort, då dessa kanske är precis vad dina motståndare är ute efter.


     
    Taco Cat Goat Cheese Pizza (svenska)  (UTHYRD)
    Lägg dessa 5 galna ord på minnet. Så fort som bilden på det vända kortet matchar det ord som sägs, ska du INTE vara den sista med att slänga handen på korthögen i mitten av bordet. Kommer man sist så får man plocka upp alla kort från korthögen. Bli först med att bli av med alla korten på handen! Men var uppmärksam - spelet är nämligen svårare än du tror. Detta beroendeframkallande spel är lika unikt som namnet själv. Njut!


     
    Talendino
    1, 2, 3 ... who can help Number Dinosaur count? The corresponding quantity of objects has to be found for each number and vice-versa.
    Contents:
    1 number dinosaur (wooden figure), 10 number tiles (numbers from 1 to 10), 10 quantity tiles (with groups of 1 to 10 objects), 5 dinosaurtiles, Set of game


     
    Talisman
    Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top.


     
    TEAM 3 - Green
    The game of TEAM3 GREEN is played in teams of three players, with each player taking on the role of one of the three monkeys: the monkey who can't speak, the monkey who can't see, or the monkey in the middle.


     
    Teotihuacan: City of Gods
    Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

    In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

    While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

    Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.


     
    Terraforming Mars: Ares Expedition - Collectors Edition
    Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable).

    A new, stand-alone game inspired by Terraforming Mars featuring faster gameplay and over 200 beautifully illustrated cards!

    This Collection's Edition includes dual-layer player boards and custom storage trays!


     
    The Castles of Tuscany
    The beautiful Tuscany region, in the 15th century, is the home of the Italian Renaissance. As influential princes, the players make creative decisions to build their region into a flourishing domain. By supporting towns, villages, and monasteries, or by extracting marble and delivering goods, players see their lands grow, earning them victory points. Each round, players use cards to place useful tiles to expand their regions and gain new opportunities. The winner is the person who has the most victory points after three rounds of play.


     
    The Crew
    In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space.

    With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count.

    The team wins only if every single player is successful in fulfilling their tasks.


     
    The Quacks of Quedlinburg
    In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

    Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips and add them to their pot. The higher the face value of the drawn chip, the further it is placed in the swirling pattern. Push your luck as far as you can, but if you add too many cherry bombs, your pot explodes!

    At the end of each round, players gain victory points and also coins to spend on new ingredients to add to their bags. But players with exploded pots must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.


     
    The Resistance: Avalon
    The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

    The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.


     
    Ticket to Ride (svenska)  (UTHYRD)
    Belönat med Guldturningen av Sveriges Leksakshandlarnas Riksförbund för bästa familjespel 2005!

    I Ticket to Ride skall deltagarna förbinda olika städer genom att muta in järnvägsrutter och förbinda olika städer i Nordamerika. Var och en får tre biljettkort som gäller mellan två städer och ska försöka bilda en sammanhängande linje av tågvagnar mellan dessa städer. Linjerna är olika långa vilket betyder olika poäng. God planering och lite tur bäddar för seger.

    Spelet har redan vunnit årets Spel titeln i Tyskland, Frankrike, och Finland. över 10.00.000 sålda exemplar världen över.


     
    Ticket to Ride Europe (svenska)
    Ticket to Ride goes Europe.

    Nu kämpar man om Europa istället för USA. Spelet är helt fristående och alltså ett eget spel.


     
    Tiny Towns
    Who will build the best Tiny Town?

    2 to 6 players compete to build the most amazing Town. Each turn the “Master Builder” determines which resource will be produced, and all the players gain one unit of that resource. Players can decide to use their resources to construct buildings according to the construction cards in play. Choose carefully! Where you build, and what you build will determine how dense your Town will be and how many points it will score! At the end of the turn, a new player becomes Master Builder. Play continues until every player’s Town is at max density, and then each Town is scored to determine the winner.

    Tiny Towns is a competitive game about building a well-designed township from a shared pool of resources. It uses an innovative mechanism of resource selection where each player receives the same resources in the same order. This is a fast-playing game of low rules complexity but substantial strategic depth.

    Contents:
    • 6 Player Boards
    • 50 Sheet Scoring Pad
    • 133 Wooden Buildings
    • 90 Wood Cubes
    • 15 Building cards
    • 40 Monument Cards
    • 1 Master Builder Token
    • 1 Rulebook


     
    Trails of Tucana
    Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers.

    Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.

    Each turn, one player flips over two terrain cards. Each player must draw - on their own map - a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.

    To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.


     
    Trial by Trolley
    In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.

    Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder.

    Each other player is divided evenly among teams, and each player(s) will have a role for the round.

    To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track.

    The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round!

    Play continues for a number of rounds pre-determined by the number of players at the table.

    Trial by Trolley is a game for 3-13 players, and plays in about 30-90 minutes.


     
    Tsuro
    Create your own journey with the all-time classic Tsuro: the Game of the Path™. Place a tile and slide your stone along the path created, but take care! Other players’ paths can lead you in the wrong direction… or off the board entirely! Find your way wisely to succeed. Stay the path – your journey begins here.


     
    Unicorn Glitterluck - A Party for Rosalie
    Woohoo, the baby unicorn Rosalie is coming to Cloudland! The unicorns Glitterluck, Stardust, Marvel Flower and Magic Swirl are preparing a big welcoming party. Who will help the unicorns collect cloud crystals and search for other friends who also want to come to the party? They'll need a little luck with the dice and when spinning the wheel of fortune. But hurry, as everyone needs to arrive on the party cloud before Rosalie.


    Contents:
    4 unicorns: Glitterluck (hot pink), Stardust (yellow), Marvel Flower (purple), and Magic Swirl (turquoise), 1 baby unicorn - Rosalie (pink), 1 die, 1 game board with spinning arrow, 8 round friend tiles, 8 square friend tiles, 10 cloud crystals, 1 set of instructions.


     
    Unlock - Secret Adventures
    Unlock! Secret Adventures features three new "escape room" scenarios that you can play on your tabletop.

    Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are (according to the app):

    "A Noside Story"
    "Tombstone Express"
    "The Adventurers of Oz"


     
    Unlock! Star Wars
    Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

    Star Wars Escape Game uses the Unlock! game system to send you on three new adventures full of ships, droids, and action!

    (1) An unforeseen delay

    You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer!

    Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba's hidden illegal goods. There's no time to waste. You need to break out of your cell, rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!

    Your objective: Escape with your astromech (co- pilot droid) and the cargo.

    (2) Escape from Hoth

    Echo Base, an important Rebel stronghold, has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant!

    You head out on a routine patrol with your trusty tauntaun mount, a hearty creature native to Hoth. After an uneventful morning, you take a brief break to rest your tauntaun while you contact Echo Base with an update. However, due to heavy atmospheric disturbance, you can't reach them.

    Your mission: Continue your patrol, explore the ice planet, and contact Echo Base!

    (3) Secret mission on Jedha

    You are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile, Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates.

    Your mission: Gather intel, maintain your cover story, and recover the kyber crystals!


     
    Unstable Unicorns
    Unstable Unicorns is a strategic card game about everyone's two favorite things: Destruction and Unicorns.

    Designed by the creator of TeeTurtle, Unstable Unicorns features a combination of stellar artwork and carefully calibrated gameplay for an infuriatingly magical experience.
    Literally nobody has played this game yet (except for our team), but through a combination of unicorn trickery and blind faith, we raised over $1,800,000 on Kickstarter to make Unstable Unicorns a reality!
    But trust us, this game is f***ing awesome.
    With rules for 2-8 players and 4 killer expansions, Unstable Unicorns will be your new game night go-to.


     
    Varulvarna i Klågerup
    Byn har just vaknat upp, och spelledaren pekar ut vem som blev varulvarnas offer under natten. Nu gäller det för byborna att lista ut vilka varulvarna är och rästa ut dem ur spelet. Innan det är för sent ...

    Varulvarna i Klågerup är ett spel mellan två lag, där det gäller att ljuga och bluffa. Och att lista ut vilka av de andra spelarna som ljuger. Det fungerar fint i stora sällskap - upp till 18 spelare eller så. Och det fungerar lika bra bland ungdomar som bland pratglada vuxna! I ett glatt gäng är det det roligaste spel som finns ...


     
    Vikingarnas Dal
    Det är dags för den årliga kägeltävlingen i Vikingarnas dal. Är ni modiga nog at delta? Slå omkull rätt tunnor för att placera vikingarna strategiskt på bryggan. Du måsta vara modig, skicklig och beredd att ta risker - men den som är för våghalsig och ramlar i vattnet först är ute ur leken. Vinner gör den som samlar ihop flest guldmynt.


    • Vinnare av Kinderspiel des Jahres 2019
    • Bordsbowling med twist
    •Ett spel för hela familjen


     
    Werewolves of Miller's Hollow
    The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst!Werewolves of Millers Hollow is a social game of deduction and suspicion for eight to eighteen players. Some of you are innocent villagers, tasked with organizing the townsfolk and uncovering the evil in disguise, so you can kill the beasts before they claim the entire town. But if you're a werewolf, band with your fellow monsters to pick off the frightened townsfolk one by one, spreading distrust and suspicion until the town belongs to you alone!

    Contains:
  • 24 Cards
  • 1 Rule Book


  •  
    Werewolves of Miller's Hollow (svenska)



     
    Werewords



     
    Wingspan (svenska)
    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.

    You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

    Gain food tokens via custom dice in a birdfeeder dice tower
    Lay eggs using egg miniatures in a variety of colors
    Draw from hundreds of unique bird cards and play them
    The winner is the player with the most points after 4 rounds.

    If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table. Please join us in the Wingspan Facebook group to discuss the game!

    Featured Components:
    • 170 unique bird cards (57x87mm)
    • 26 bonus cards (57x87mm)
    • 16 Automa cards (57x87mm)
    • 103 food tokens
    • 75 egg miniatures
    • 5 custom wooden dice
    • 5 player mats
    • 1 birdfeeder dice tower
    • 2-piece Game Trayz custom tray
    • 1 goal mat
    • 8 goal tiles
    • 1 first-player token
    • 40 action cubes (8 per player)
    • 4 clear plastic resource containers
    • 1 scorepad (50 sheets; 1 sheet used for all players each game)
    • 3 rulebooks (core, Automa, and Appendix)


     
    Zombie Dice
    Eat brains. Don't get shotgunned.

    You are a zombie. You want braaains. More brains than any of your zombie buddies.

    Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

    It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

    Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.


     
    Zombie Fluxx
    Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning.

    The good news is, the Keepers include a Shotgun and a Chainsaw and various other things you can use as weapons against the Zombies. Plus you've got Sandwiches and Coffee and a couple of Friends to help you win.

    The bad news is, if your Friends become Zombies, you'll have to destroy them. Welcome to the dark side of Fluxx, the card game of ever-changing rules!