0-9 (NMBR 9) (svenska)
I 0-9 siktar alla mot toppen. Det gäller att placera sifferbrickorna smart och lägga grunden för nästa nivå. Ju högre nivå och ju större siffra, desto fler poäng. Men se upp för hål! De kan bli förrädiska fallgropar senare...

Innehåll:
80 sifferbrickor
20 sifferkort
regler


 
7 Wonders (svenska)
Härska över en av de sju stora städerna under Antiken. Dra nytta av ditt lands naturresuser, var en del av människans eviga framstegskamp, utveckla kommersiella relationer och dra nytta av din militära makt. Gå till historien genom att bygga arkitektoriska underverk som kommer finnas kvar i årtusenden.




 
7 Wonders: Duel (engelska)
In 7 Wonders: Duel, each player is leading a civilization and will, over the course of 3 ages, construct Buildings and Wonders.

Each age card represents a Building which will help the player to strengthen their army, make scientific discoveries, and develop their city.


 
A Fake Artist Goes to New York
A Fake Artist Goes to New York is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card. He is the fake artist!

Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.


 
Agricola: All Creatures Big and Small - Big Box
This Big Box version contains all previously released content for Agricola: All Creatures Big and Small.


 
Altiplano  (UTHYRD)
Altiplano, a bag-building game along the lines of Orléans set in the South American highlands of the Andes — the Altiplano — is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is considerable — as is the fun in snatching a coveted extension card from under another player's nose!

At the start of the game, players have access only to certain resources and goods, due to the different role tiles that each player receives that provide them. At the market, however, a player can acquire additional production sites that give new options. The numerous goods — such as fish, alpaca, cacao, silver, or corn — all have their own characteristics and places where they can be used. Whereas silver makes you rich, fish can be exchanged for other goods, and alpaca give you wool that you can then make into cloth.

Aside from building up an effective production, you must deliver the right goods at the right time, develop the road in good time, and store your goods cleverly enough to fill the most valuable rows with them. Often, a good warehouseperson is more relevant in the end than the best producer.


 
Animal Upon Animal - Small and yet great
Oh dear! This animal pyramid is a really wobbly business! Only the one with sensitive fingers, who can skillfully stack the animals on each other, will win this duel.
Contents:
13 animals (2 of each: kangaroo, frog, duck, hedgehog, butterfly, polar bear and 1 crocodile), 1 die with symbols, Set of game instructions.



 
Aqualin
There's turmoil at the reef, with different sea animals forming swarms again and again.

Each turn in Aqualin, the active player selects one of six stones and places it on an empty field. One player is trying to make groups of the same color, while the other is forming groups of identical sea creatures, with players having the ability to move a stone before placing a new one to form new swarms. The larger the group, the more points it's worth, and whoever scores the most points wins!


 
Arkham Horror
The town of Arkham, Massachusetts, is in a panic. Horrific and bizarre events have begun to occur with increasing frequency—all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!

Arkham Horror was originally published by Chaosium, Inc., almost two decades ago. This new, updated edition features stunning new artwork and graphical design as well as revised and expanded rules from the game’s original creator, Richard Launius!

Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!


 
Atelier: The Painter's Studio
The Workshop Is Busy!

Take on the role of an artist managing an atelier, or art studio, during the 19th century. Roll dice, manage your assistants, collect needed paint, and complete famous works of art. Will you be a prolific artist completing many works for your patrons, or will you be known for just a few masterpieces that stand the test of time?


 
Azul
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.


 
Azul: Stained Glass of Sintra



 
Azul: Summer Pavilion
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.

In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.

Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.

At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.

After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.

If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.

After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.


 
Baluba
Välkommen med på roligt djungeläventyr! Resan börjar från lägerelden och går igenom den gungande hängbron, förbi lysmaskarnas sken och över den brusande vattenfallet. Vinnaren blir den som först kommer fram till Grodkungen.

Under äventyret lönar det sig att följa noga med vilka djur som plaskar i vattnet och vilka som dyker under bron. Om du lägger rätt djurplatta på rätt plats så kan du få ett skutt framåt...

Innehåll:
• spelplatta
• 30 djurplattor
• 5 vänplattor
• 4 spelknappar
• 1 djurtärning
• 4 spelarmärken


 
Battle Sheep (svenska)
Battle Sheep är ett förtjusande spel. En låg inlärningskurva, ett enkelt spelsystem och högklassiga komponenter garanterar en rolig och belönande spelupplevelse.

Vid spelets början bygger spelarna spelområdet av en hop identiska spelbrickor. Därefter placerar varje spelare sin fårhjord (16 brickor) på en av spelområdets kantbrickor, och så kan spelet börja. På den egna turen flyttar sedan spelaren en valfri mängd fårbrickor i en rak linje ända tills de träffar spelområdets gränser eller en annan spelares fårhjord. Spelaren måste alltid lämna minst ett får kvar på hexagonen från vilken fårhjorden rörde sig. Då spelområdet fylls och spelaren således inte längre kan flytta på sina fårbrickor så tar spelet slut för den spelarens del. Då ingen längre kan flytta sina fårbrickor så är hela spelet slut, och vinnaren är den spelare vars får besitter flest antal betesmarksbrickor.

Spelets innehåll:
• 16 betesmarksbrickor
• 16 svarta får
• 16 blåa får
• 16 röda får
• 16 vita får
• regelbok


 
Bermuda Pirates (svenska)
The Bermuda Triangle has been known for its treacherous sea. An adventurous band of pirates has set its sights on an island known for the treasures it conceals. On their way, they must overcome mysterious, suddenly appearing, whirlpools that will instantly drag their boat to the bottom of the sea. Will you be able to navigate your boat to the island in this mystic sea, amass the treasures and make your way back safely? Will you outsmart competing bands of pirates trying to get their hands on the treasures before you?
Bermuda Pirates is a highly original game where players’ boats are literally captured by the sea on their way to the treasures.

Memory, dexterity, and sharp observation skills will be put to the test to prevail in this captivating game for the whole family.

In Bermuda Pirates, each player must push their boat with only one finger and reach the treasure island in the center of the board and grab some treasures. Avoid the whirlpools (magnets) as your boat might sink and you will need to start again! First player to get 4 different kinds of treasures wins!


 
Bezzerwizzer Original
Sveriges stora frågespel i en ny utgåva med 3 000 nya frågor!

BEZZERWIZZER är ett kunskapsspel där både allmänbildning och taktik avgör vem som vinner. Frågorna är uppdelade på 20 olika kategorier och du kan själv påverka vilka frågor du ska få besvara. Under spelets gång får du även använda ditt taktiska sinne för att göra det svårare för dina motståndare. Du kan stjäla deras favoritkategorier eller vara en Bezzerwizzer som svarar på frågorna som de inte klarar av själva. Men kom ihåg att de kan göra detsamma mot dig!

Till denna nya utgåva av det klassiska BEZZERWIZZER har vi utvecklat WRITE-brickan, som gör det ännu roligare att spela i lag. Dessutom har vi skrivit 3 000 nya frågor som utmanar era kunskaper inom alla tänkbara ämnen.
Mycket nöje när ni sätter era kunskaper på prov!


 
BEZZERWIZZER Timeline
I BEZZERWIZZER Timeline handlar det om att placera kort med historiska händelser i rätt kronologisk ordning. Varje gång ett lag placerar ett kort rätt på tidslinjen får de poäng. Under tiden har ni möjlighet att ställa till det för varandra med de taktiska brickorna BEZZERWIZZER och ZWAP.


 
Biotix
Play Dirty – and get a Reaction!

You can pack a lot of fun into a small box, especially when you pack it full of microbe meeples. I’ll say it again. Meeple Microbes (squeeee!)

In this nasty little 2-5 player game, your boss, Dr. Lillian Johannae has made a groundbreaking discovery in the field of microbiology. She has discovered a new breed of extremely unstable, highly volatile microorganisms, BIOTIX™ (patent pending and pronounced ‘biotics’) that can uneasily coexist within a small system. Now she needs supporting data. But science can be a brutally competitive field. What began as an innocent pursuit of discovery has quickly devolved into self-centered posturing and ruthless backstabbing among her lab personnel, all vying to have their name attached to the research paper, thereby rocketing them you into scientific superstardom.

Your mission, carefully grow the largest culture of BIOTIX you can in your petri dish – and sabotage the work of others by pushing their microbe populations above their limit, causing them to explode and bio-react in all sorts of fun ways. Game play is simple: on your turn, draw two BIOTIX from the specimen bag and place them, one at a time, either into your own dish for points or into an opponent’s dish to try and force a bio-reaction to destroy their work.

Each of the five BIOTIX species has a different trigger number and a unique bio-reaction when they ‘go off’. It may force you to trash the microbes, force microbes from your dish into the petri dishes of others, steal microbes or wipe out a species across the whole table. The BIOTIX are in a constant state of flux throughout the game, as is your score, because at the end of the day you gain points for the BIOTIX remaining in your dish, with the most volatile BIOTIX being worth the most points.

The best score over 3 days of research determines the winner! Then try the advanced game, with Aggressive BIOTIX, a cancer-like organism that mimics the properties of the BIOTIX they replace in your dish – except they are worth negative points instead of their usual values.


 
Blackout: Hong Kong
Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used has quickly dissolved. Even the most mundane tasks become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order, will surely claim a position of power in post-blackout Hong Kong!

In Alexander Pfister‘s Blackout - Hong Kong, you will have to manage ever changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.

Components:
• 1 game board
• 4 player boards
• 136 cards
• 3 custom dice
• 1 starting player marker
• 20 secured district markers
• 100 wooden cubes
• 48 scout tiles
• 4 score discs
• 50 coins
• 24 transport tokens
• 4 locked markers
• 12 GPS tokens
• 4 markers 0-6
• 1 rulebook


 
Bohnanza (svenska)
Intresserad av att odla bönor? Kanske inte, men det kan ändå löna sig att bli bekant med kortspelet Bohnanza. I detta hejdlösa kortspel odlar varje spelare olika bönor på sina två åkrar. Varje åker kan endast ha en sorts bönor på sig åt gången så det lönar sig att byta ut andra bönor till övriga spelare för ett bra pris. Affärerna med andra spelare är också kärnan i spelet. Kanske det ändå bor en liten bönfarmare i dig?


 
Bonfire
The bonfires are sources of light, energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities however, took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.

You are a group of gnomes living close to the cities and you also need and the light of the bonfires. Missing it now, you try yourself to visit the cities and learn how to ignite the bonfires once again: You must visit the guardians of light on their holy islands and ask for tasks to prove your good will. For each completed task, they will re-ignite one extinguished bonfire. Whoever manages to earn the greatest trust from the guardians and manages to brighten their city the most will win the game.

Game-play:

The engine for the game are the three-coloured tiles you will be puzzling onto your player board. When you manage to place the same colours adjacent to one another, you will receive more action tiles of that specific kind. This will allow you to specialize in certain types of actions and pursue different strategies. You can use the tiles to perform the following actions:


Move your ship to an island

Receive a task from an island by spending two resources

Invite a guardian of light into your city

Trigger a procession of guardians through your city and gain resources.

Add a landscape tile to your city (this is where the processions take place)

Recruit a gnome gaining a special ability or victory points

Find support by the last bonfire, gaining portals, resources or action tiles
You will play in turn order until a fixed number of tasks has been solved, after which each player has 5 more turns. During final scoring, you will receive points for your completed tasks (the bonfires) and any improvements made there (portals, landscapes or guardians).


 
Bottle Imp
In this trick-taking game based on the short story by Robert Louis Stevenson of the same name, the goal is to gain the most points over a series of hands (usually the goal is set to 200 pts). Cards are numbered 1-37 and are found in three colors, red (comprising largely the highest numbers), blue (mostly in the middle) and yellow (mostly the lowest numbers) with colors being analogous to the suit in a standard deck. There is one neutral card, the 19, that sets the "price of the bottle."

The entire deck is dealt to the three or four players in the game and then, similarly to hearts, cards are exchanged and a card is played to the bottle. As per the usual elements of a trick taking game, players must follow suit if possible with high card taking the trick (regardless of suit). The unique feature about this game however is how trump is determined. Any card of value lower than the current price of the bottle (starting with 19) is considered "trump" and will win the trick. If multiple cards are less than the current bottle price, the card valued closest to the current price (so highest card below the bottle) takes the trick AND THE BOTTLE, the bottle price is adjusted by the player taking the card that represents the current bottle price and replacing it with the card they used to win the trick. Thus the price of the bottle will decrease with each trump card played, and the bottle is increasingly harder to win/purchase. Ownership of the bottle will pass from player to player and the number of possible trump cards will decrease both as a factor of cards being played and cards being skipped as the bottle price descends. One player will be stuck with the bottle at the end of a hand (when players have played all the cards in their hands).

Cards have point values from 1-6 (not directly based on numerical value), at the end of the hand players will score points for the cards of tricks they've won, except the player who holds the bottle who will score NEGATIVE points for all the cards played to the bottle at the beginning, scoring nothing for the cards they won during the hand. Play continues until the point goal is reached.


 
Bucket of Doom
Have you ever found yourself locked in the boot of an angry mobster's limo, mere seconds from being cubed by a car-crusher, with only a tin of Alphabetti Spaghetti® and some nipple tassels to free yourself? These are exactly the kind of spectacularly bad scenarios that you're likely to encounter in Bucket of Doom.

First you read out one of the 'Doom' cards, for example:
You bungee jump off the Clifton Suspension Bridge. In mid-air you notice the rope is far too long
The car you and your spouse are driving conks out in a secluded lay-by. Aggressive doggers pound at the windows
Gangsters have forced you to smuggle drugs through Singapore airport and you've been busted with 2kgs up your bottom
Next you look at the 8 'Useless Objects' cards at your disposal and take turns to reveal your elaborate escape plans. These objects could be anything from a 'Prize-Winning Marrow' or 'Toilet Brush' to a 'Barry White CD' or 'Double-F Breast Implants'. But which do you choose?! And can you convince your fellow players that your daring scheme is watertight?

Finally, all the players vote on their favourite story and the best plan wins – it's a game that rewards inventiveness, persuasive storytelling and outright absurdity.


 
Can't Stop (svenska)
Du hejar på dina bergsklättrare uppför berget och försöker komma före dina motståndare till toppen. Med tärningarnas hjälp kommer du högre och högre för varje slag. Hur länge vågar du fortsätta? Du tar alltid en risk om du slår en gång till − får du ett dåligt slag måste dina bergsklättrare börja om från baslägret.

Ett spännande spel för hela familjen − med både tur och skicklighet. Ett stort uppslagsverk om sällskapsspel skriver så här om Can't Stop: "ett av de bästa tärningsspel som någonsin gjorts".


 
Carcassonne (svenska)
Spelarna utvecklar området kring Carcassone genom att placera landbrickor. Varje tur gör att området växer, allt eftersom spelarna lägger till vägar, fält, städer och kloster. Spelare kan också placera ut sina följeslagare som stråtrövare, bönder, riddare eller som munkar för att få kontroll och inkassera poäng för vägarna, fälten, städerna eller klostren. Eftersom spelarna bara har ett begränsat antal följeslagare, måste den smarte spelaren noggrant planera sina drag och bara placera ut följeslagarna när och var han kan få poäng.

Carcassone - ett enkelt men klurigt brickspel som ger nya utmaningar vid varje tur.


Innehåll:
72 Landbrickor
1 Poängbräde
40 Följeslagare i fem olika färger
1 Regelhäfte


 
Cards Against Humanity - International version
Cards Against Humanity is a party game for horrible people. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card.


 
Cartographers: A Roll Player Tale
Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!


 
Cat Café  (UTHYRD)
Make your corner in the Cat Café the best one possible! Entice cats by literally drawing toys for the cats to play with. Place the toys in the most favorable way possible, and you win by attracting the most cats!

Cat Café is a reimplementation and slightly altered version of the Korean game Cat Tower by Mandoo Games. Cat Café is a light roll-and-write game in which players draft one die each round, then use the final unused die as well. Both dice are then used to 1) Draw a particular type of cat toy and 2) Place it on that level of a particular tower.

Placing each toy in a particular position is important as it gives a player points in specific ways. Place a bowl next to different and unique other toys, or place a cushion high up so that cats can sleep and watch from high up, or even give the cats yarn to play with, giving you potential majority scoring.


 
Cat Lady
In Cat Lady, players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins the game!


 
Catan (svenska)
Dina skepp har nått kusten på en främmande ö, men du är inte den enda som upptäckt ön! Kapplöpingen om herradömet har börjat! Anlägg vägar och bygg hus som blir till städer. Placera dina hus rätt och byt till dig rätt råmaterial och ta makten över ön Catan!


 
Caverna: Cave vs Cave
In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals.

In more detail, each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile.

After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.


 
Century: Eastern Wonders
Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition....and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East...

Designed by Emerson Matsuuchi, Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new, satisfying game mechanisms that provide infinite replayability and countless strategies.

Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea!


 
Century: Spice Road
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.


 
Chocolate Factory
Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience.

Gameplay overview:
Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game.

During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers).

Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile.

Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.


 
Codenames
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

Two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Codenames: win or lose, it's fun to figure out the clues.


 
Codenames (svenska)
In Codenames you are playing in 2 teams against each other. Every team selects a spymaster. In front of the players are 25 words. Some belong to one team and some to the other. Only the spymasters know which words it is. They have to make their team guess those words, while avoiding the assassin.


 
Codenames: Pictures
What are these strange symbols on the map? They code for locations where spies must contact secret agents!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!

Both teams race to contact all their agents, but only one team can win.

Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.


 
Colt Express
It is 1899 and the Union Pacific Express is headed to the Nice Valley Coal Company to deliver their payroll and 47 passengers. Suddenly the train is attacked by thievin’ bandits! Will the outlaws keep their cool or will Marshal Samuel Ford save the day and prevent the robbery?
Players will plan ahead and play cards to steal the most loot, shoot their opponents, move around the train and elude Marshal Ford. Will you be the richest bandit in the outlaw gang?

CONTENTS
Colt Express contains 6 Train Cars, 1 Locomotive, 10 terrain elements, loot tokens, 17 Round Cards, 1 Marshal pawn, 13 Neutral Bullet cards, 6 Character cards, 6 Bandit pawns, 60 Action cards, and 36 Bullet cards.

FEATURES
• Detailed, 3D locomotive and train cars that you get to assemble before the game begins!
• High-quality game components.
• Beautifully artistic cards and wooden game pawns.


 
Colt Super Express (svenska)
Colt Super Express has the spirit of the original, award-wining Colt Express in the form of a fast-paced, survive-to-win format that players can take anywhere.

Players compete to be the last Colt Express rider standing because there can only be one when this train stops. Each round, players will place three of their four (or up to six if using the optional extensions included in the game) action cards face down in a pile to determine what they'll do when they are revealed, including moving, shooting, and more. At the end of the round, the last train car is removed...and so is anyone in it! Bandits are eliminated by being knocked from the train, or by being in the last car when it is removed. The last one remaining wins.


 
Copenhagen (svenska)
Köpenhamn som brädspel!
Passar bra för 2 spelare
Dansk design

Helt färsk från tryckeriet kommer detta visuellt tilltalande spel, som påminner om tetris men kräver lite mer taktik och eftertanke. Nyhavn i Köpenhamn är spelets ram och spelet går ut på att skapa de vackra fasader som just Nyhavn är så känt för. Spelet passar utmärkt till både 2, 3 eller 4 spelare


 
Coral Islands
Coral Islands is the 2-in-1 game featuring 2 competitive games utilising dice stacking as the prominent mechanic. Players are tasked with conservation efforts to repopulate coral as well as redevelop islands to make them conducive to animal life.

"Coral," designed by Richard Maass, sees players repopulate a shared coral reef using colourful translucent dice. Players take turns stacking dice on the board aiming to score points by completing structure cards that involve both their own dice and opponents' dice. In addition, players earn tokens representing the fish that live in the reef, which allow them to manipulate their dice or even place two dice on the same turn, generating engaging tactical and strategic tradeoffs between pursuing low-scoring easy-to-complete structure or high-scoring complex structures more likely to get blocked by an opponent, and also between earning points now or focusing on fish tokens to gain flexibility later. Sparking players to think in 3 dimensions, Coral creates a gameplay experience that feels fresh and unique. The player who earns the most points by completing structures before placing all 16 of their dice (12 in a 4-player game) is the winner!

"Islands," designed by Rohan Dargad, asks players to move around archipelago islands from sea-level heights to mountainous terrain in a concerted effort to reclaim lost land caused by rising sea levels. Players thus take the roles of conservation charities. The different coloured dice represent different geology of the islands. Each round 3 land cards are dealt which gives the active player the opportunity to move around an archipelago segment. These are overseen by conservation specialists which are asymmetric rule changes when a stack of cards is taken. Players then take and keep one of the cards from the stack to indicate their geological specialism - and move one of the dice on the archipelago a number of times based on the height of the stack of cards. Dice are continually moved around in this way , until the end of the game where players with the highest specialisms claim the most mountainous lands to score prestige points. The player with the highest prestige wins!


 
Crazy Corral
Nighttime is quickly approaching and it is time to get the animals tucked into the barn. But what's going on? The animals keep running away. Are the other players causing this? A good memory and some luck with the die will help you in this crazy corralling game. The player who manages to corral all five of their animals into the barn first wins the game.
Contents:
20 cardboard tiles in four different barn colors, 1 die, 1 sheet of stickers, 1 set of instructions.


 
Deep Sea Adventure
A group of adventurers got together on a submarine to try and gather the treasures that sleep at the bottom of the sea. Everyone geared up in diver suits, but having a very old submarine means sharing the same oxygen tank. If one of them dives too deep, the other divers' lives will be on the line! Will the adventurers make it back to the submarine safely?


 
Descent: Journeys in the Dark Second Edition
Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.

This updated version of the classic board game of dungeon-delving adventure features a host of enhancements, including new heroes and monsters, streamlined rules, a class-based hero system, campaign play, and much more.

Descent: Journeys in the Dark Second Edition includes:
• A rulebook and quest guide
• Eight hero figures and 38 monster figures
• Nine custom dice
• Nearly 250 cards
• 48 Map tiles
• Over 150 tokens


 
Diamant (svenska)



 
Dicetto
Dicetto är ett tärningsspel som kombinerar tur och taktik på ett spännande sätt.


 
Dinosaur Tea Party
"You're looking well, darling. One lump or two?"

It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that, sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh, dear. If you're not careful, you'll commit a faux pas everyone will be gossiping about.

Dinosaur Tea Party is a game of pure deduction for 2-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name, draw a new card. The first player to guess three names, wins the game.


 
Dixit (engelska)
The pictures are revealed…only one of them is the answer.

Each player at his turn plays the storyteller. He is given a single picture, while the other players get a hand of six pictures.

The storyteller says a sentence or a word connected to his picture, then each player chooses one of his pictures to bet upon. All pictures are showed face up, and every player have to bet upon what picture was the storyteller's.

Contents:
  • 84 Cards
  • 36 voting tokens in 6 different colors
  • 6 wooden Rabbit


  •  
    Dobble (svenska)



     
    Dobble: Frozen 2 (svenska)



     
    Dokmus (svenska)
    Dokmus är ett brädspel med högt tempo och ett spelbräde i konstant förändring. Brädet består av åtta kartbitar som spelarna under spelets gång kan flytta på och rotera. Spelarnas mål är att sprida sin egen folkstams inflytande och uppnå den uråldriga guden Dokmus välvilja.

    Innehåll:
    8 dubbelsidiga kartbitar
    104 träpjäser
    5 väktarkort
    1 startspelarmarkör
    1 poängbräde
    1 översiktskort (per språk)
    1 regelhäfte


     
    Dragon Market
    In Dragon Market, players attempt to manipulate boats on a river in order to pick up the items they need to complete objective cards.

    In more detail, each player starts the game with their figure on a pontoon in the corner of the board, and they take turns placing boats on the board, with each boat taking up three spaces; some boats have a sailor in the center space, while others have a sailor in the end seat. Each of the two empty spaces of each boat are then filled with two identical merchandise tokens, with the game including twenty types of merchandise. Each player starts the game with an objective card showing four different types of merchandise.

    On a turn, the active player rolls the dice to determine how many actions they can take; they can spend 1-2 coins to add to this number of actions. Actions are:

    • Slide a boat: You can move a boat any number of unoccupied spaces either forward or backward; a boat cannot move sideways.
    • Rotate a boat: You can rotate a boat 90º around its sailor through unoccupied spaces.
    • Move your figure: You can move your figure one space from a pontoon to a space on the boat that's empty or occupied by merchandise tokens or from one boat space to another or from a boat to a pontoon; you cannot move your figure over a sailor. When you move your figure onto a merchandise token showing on your objective card, you can pick it up.

    If you don't spend all of your actions, take coins equal to the number of unspent actions to bank them for later. As soon as you have all of the merchandise needed for your objective card, return to your pontoon. Once you do, you draw a second objective card, and whoever completes two objective cards first wins.

    Dragon Market also contains advanced objective cards that show 3-4 types of merchandise as well as a bonus. At the start of the game, each player draws two cards and keeps one of them. As soon as the player returns to their pontoon with the depicted goods, they reveal this objective card, then have access to this bonus, which provides either a one-time effect or an effect that can be used once each turn. They also draw two new objective cards and keep one of them. Whoever first completes three objective cards wins!

    The game also includes team rules for both the regular and the advanced objective cards.


     
    Duellfesten
    I Duellfesten möts spelarna i roliga dueller där fysik och hjärnkapacitet sätts på prov. Övriga spelare satsar på den de tror ska vinna. Ett perfekt partyspel för upp till tio spelare!


     
    Elder Sign
    Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

    Elder Sign includes:
    • 1 Cardboard Clock
    • 8 Customized dice
    • 1 Entrance Reference sheet
    • 80 Oversized cards
    • 76 Small cards
    • 144 Cardboard tokens and markers


     
    Eldritch Horror  (UTHYRD)
    Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldly mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

    Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One - an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature.

    Discover the true name of Azathoth or battle Cthulhu on the high seas. With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.


     
    Euphoria: Build a Better Dystopia
    You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

    The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

    The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

    There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.


    In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

    Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

    Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

    Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?


     
    EXIT: The Game – The Abandoned Cabin
    Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?

    In EXIT: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.


     
    Exploding Kittens: First Edition (Meow Box)
    THIS BOX, UNLIKE 99.99% OF BOXES, ACTUALLY MEOWS!
    Limited edition

    It is a highly-strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.


     
    Firefly Fluxx
    The Shiniest Ever-Changing Card Game in the ‘Verse

    Join Mal, Wash, Zoë, Inara, Kaylee, Jayne, Simon, River, and Book as Fluxx enters the 'Verse at full speed. With the rules constantly changing, Firefly™ Fluxx is just as unpredictable as misbehaving in space! Featuring sumptuous art by Adam Levermore, Firefly™ Fluxx is perfect for fans and collectors of both Firefly™ and Fluxx.


     
    Floppy Ears
    Woof, woof! In this hilarious game, each player strives to be the first to play out all of their floppy ear cards. But beware, you must always play the cards hanging on your ears, first! Only those who can remember which floppy ear cards are hanging on which ear, and play them out at the right moment, have the chance to have World’s Best Floppy Ears!
    Contents:
    36 sturdy floppy ears, 1 set of instructions.


     
    Fruit Ninja: Combo Party
    Fruit Ninja: Combo Party is a 3 to 6 player game mixing drafting, push your luck and dexterity!

    Each turn is composed of two phases:

    Fruit Phase: All players chose a single fruit from their deck. All cards are revealed at the same time. If at least two players have the same fruit, the first one to grab the central totem get a reward card!
    Scoring Phase: Player have to decide if they want to keep growing their current combo, pushing their luck to score more, or if they want to score immediately and start a new combo. The bigger the combo, the more rewards!
    At the end of the turn, people pass their decks to the person on their left!


     
    Ganz Schön Clever (That's Pretty Clever)
    Choose your dice well in Ganz schön clever to enter them into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.


     
    Gemblo (svenska)
    Gemblo is an abstract strategy game with translucent, colored pieces, each of which is made up of one to five hexagons. Each player has an identical set of pieces in a unique color. The goal is to get rid of all of your pieces by placing them on the hexagonal game board. Each piece that you place after the first cannot touch previously-placed pieces of the same color; instead each piece must be a distance of "1" from another piece of the same color, where 1 is the length of a side of one of the small hexagons. Another restriction is that the distance being measured can't directly cross another player's piece, but it can lie at the junction of two pieces. Once all players have placed as many pieces as they can, they count the number of hexagonal units in the pieces they couldn't place, and the player with the lowest score wins.

    Gemblo supports up to six players. In the two-player version of the game, each player uses two colors of pieces.


     
    Get Bit
    "You don't have to be faster than the shark, just faster than your friends!"

    Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark. The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!

    The newly released Mayday Games Version of Get Bit! includes updated colors, fixed cards, revised box/graphics and of course the much needed SHARK!


     
    Gloom
    Gloom: The Game of Inauspicious Incidents and Grave Consequences

    The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.

    In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

    Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!


     
    Gloom of Thrones
    • A game of transparent parody and machination.
    • Make your family miserable (and then kill them!) while inflicting horrible happiness on your opponents' families.
    • The all-new Porcelain Throne mechanic adds delightful regicide to Gloom.

    The World of Gloom
    Gloom of Thrones spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, dead sisters, dead heirs, dead grandmothers, dead chambermaids, and almost-dead bastards.

    Plague your family with horrible mishaps like being Seduced by a Sibling or Tumbled from a Tower, all while filling the lives of the other noble families with happy events like weddings and family reunions that will raise their Self-Worth score. The player with the lowest-scoring, most tragedy-afflicted family wins!

    Gameplay Basics
    In Gloom of Thrones, each player has a family of five Characters. Players try to make their own families the most miserable, while cheering up the other players' families.

    Characters become sad or happy primarily by having Modifier cards played on them. Each Modifier affects the Self-Worth score of the Character it's played on. Players also play and discard Event cards for various immediate effects.

    As the game continues, the Characters are killed off one by one, as Untimely Death cards are played on them. When one entire family has succumbed to Untimely Deaths, the game ends. Self-Worth scores are then tallied, and the most miserable player wins the game.


     
    Hanabi
    An intriguing and innovative card game. Race against the clock to build a dazzling fireworks finale! Trouble is, you can see the cards that everyone holds...except your own. Working together, you must give and receive vital information in order to play your cards in the proper launch sequence. Build and light each firework correctly to win the game and avoid a fizzling fiasco! Game design by famed Seven Wonders designer, Antoine Bauza.


    Contents:
    60 Fireworks cards
    12 Fuse and Time Tokens


     
    Häxjakten
    Häxjakten är ett familjespel där man ska jaga ingredienser runt om i världens alla hörn för att hinna före sina motståndare att brygga sina brygder och bli häxmästare. Men akta Er för portal, monsterattacker och de andra häxorna som försöker stå i vägen för dig.

    Innehåller:
    1 Spelplan
    20 Brygdkort
    10 Dryckeskort
    80 Händelsekort
    4 Spelpjäser
    1 Tärning
    1 Regelhäfte


     
    Herbalism
    In the game Herbalism, players take on the role of a group of novice pharmacists, hoping to find the cure to the pandemic that is currently plaguing the country. Players must exchange information with one another in order to gain more insight into the ingredients of the cure; however, only one can earn the title of "God Farmer," so be careful not to share all of your knowledge too easily!


     
    Hero Realms
    Hero Realms is a fantasy-themed expandable deckbuilding game from the creators of Star Realms (winner of multiple game-of-the-year awards).

    Battle with your friends one-on-one or in groups.
    Add custom starting decks to play as a Cleric, Fighter, Ranger, Thief, Wizard or even a mighty Dragon!
    Bring in a campaign deck for cooperative adventures with your friends. Complete adventures to earn experience points that you can spend between sessions to gain skills, equipment, or other awesome new cards for your character's starting deck.

    The base game features:
    Great gameplay for 2-4 players
    144 beautifully illustrated cards including score cards and starting decks for four players
    Full color rules for two player games, and awesome multiplayer formats like Free-For-All, Hunter and Hydra
    A sturdy, attractive 4" x 6" x 2" game box
    Shared between all players is an 80-card Market Deck. The game begins with five cards from that deck revealed, creating the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent’s score (called health) to zero, you win!


     
    Hive
    Hive is an award winning board game with a difference. There is no board. The pieces are added to the playing area thus creating the board. As more and more pieces are added the game becomes a fight to see who can be the first to capture the opposing Queen Bee.

    The soldier ants battle to keep control of the outside of the hive, whilst the Beetles climb up to dominate the top. Spiders moving into holding positions as the Grass Hoppers jump in for the kill. Keeping one eye on the hive and the other on your opponents reserves, the tension builds as one wrong move will see your Queen Bee quickly engulfed; .... game over!

    Contents:
    22 Tactile Game Pieces
    (3 white & black ants [6])
    (2 white & black spiders [4])
    (2 white & black beetles [4])
    (3 white & black grasshoppers [6])
    (1 white & black queen bee [2])
    Travel Bag
    Illustrated Rules Leaflet


     
    Imhotep (svenska)
    Imhotep var den första och mest berömda mästerbyggaren i antikens Egypten.
    Kan du mäta dig mot Imhoteps framgångar och skapa monument som består
    tidens tand. Du kommer att behöva skepp för att forsla stenblock till olika
    byggplatser, men du kommer inte att vara den enda som besluter vart skeppen
    skall skickas och vilken last de bär på. Dina motspelare har egna planer
    och kommer att försöka hindra dig. Det är en stenhård kamp om de mest
    värdefulla materialtransporterna. Du kommer att behöva sluga strategier och
    en gnutta tur för att uppnå framgång och bli tidernas främsta arkitekt.


     
    Infinity Gauntlet - A Love Letter Game
    The fate of the universe is in your hands in this quick card game of risk and deduction. While one player takes on the role of Thanos on a crusade to change the universe as we know it, 1-5 other players must deploy iconic heroes to defeat him before he can achieve ultimate power.


     
    Insider
    Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.

    In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.

    If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.


     
    Ishtar: Gardens of Babylon
    From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!


     
    Jaipur (svenska)
    Ett sutilt handelsspel för 2 spelare. Lätt att lära, snabbt att spela och vackert illustrerat!

    Köp, Byt och sälj till bättre priser än din motståndare så blir du Maharajans personliga inköpare!

    Innehåll: 55 kort, 60 marker


     
    Jobbjakten
    Hur rör sig en flygvärdinna? Jobbar rörmokare på kontor? Hur låter en ekonom?

    Med hjälp av ledtrådar, gester och ljud gäller det att , så snabbt som möjligt, lista ut
    de andra spelarnas hemliga jobb!
    Tempofyllt och galet roligt för hela familjen!


     
    Jump Drive
    With the invention of JumpDrive, the race for the galaxy begins!

    Develop new technologies and settle worlds to build a space empire. Find winning card combinations! This fast paced card game introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?

    This is a complete game and offers simpler rules and a shorter game than its older brother: Race for the Galaxy.


     
    Just One (svenska)
    Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!

    A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point.

    You have the choice – make the difference!


     
    Kakerlaken Poker (Cockroach Poker)
    Cockroach Poker is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, but with cards that show cockroaches, rats and stink bugs instead of queens, 10s and aces. The goal of the game is to force another player to collect 4 of any one type of critter.


     
    KeyForge: Call of the Archons
    Enter a world where anything is possible in KeyForge! Here in the world’s first Unique Deck Game, two players become Archons racing to forge keys that unlock the hidden vaults of the Crucible, an artificial world built from pieces of countless planets. With an incredible array of creatures, artifacts, and abilities, no two decks are alike, and no two battles will ever be the same!

    The Keyforge: Call of the Archons starter set is the perfect place to begin your adventures on the Crucible. As you race to gather Æmber and unlock the Crucible’s hidden vaults, you need to all the help you can get, and in this set you will find all the implements you need to begin your journey. Providing you with two training decks: Miss “Onyx” Censorius and Radiant Argus the Supreme, as well as two unique Archon Decks and a collection of keys, tokens, chain trackers, and status cards, this set provides you with everything that you and your chosen opponent need to start playing!


     
    King of Tokyo
    Everyone has already heard of Richard Garfield, creator of the famous card game collecting Magic The Gathering and RoboRally and Grand Dalmuti.

    With King of Tokyo, Richard Garfield offers us a crazy game for 2-6 players in which you will embody mutant monsters, gigantic robots and other monstrous creatures that will fight in a joyful atmosphere for the sole purpose of becoming the one and only King of Tokyo.

    In a few words:
    Play a huge monster that destroys everything in its path!
    Roll the dice, make the best possible combinations to treat you, to attack, to buy cards or earn Victory Points. A fit you the best strategy to become the King of Tokyo at the right time and attack your opponents at the same time...
    The first totaling 20 Victory Points wins the game... The last to stay alive as...

    Content:
    1 game board, 66 picture cards, 6 cards Monsters, 6 figures cardboard and plastic base, 8 dice (6 black and 2 green), 28 markers, 50 cubic Energy and 1 rulebook.


     
    King of Tokyo: Dark Edition
    King of Tokyo: Dark Edition is a collector's edition of King of Tokyo, with the fight taking place in an alternative and darker world in which the struggle for control of Tokyo has never been so fierce...and wicked!

    This edition includes deluxe components (such as an embossed box and lightning-bolt-shaped energy) and all-new art by Paul Mafayon. The game is based on the classic KoT rules, with the addition of a new mechanism exclusive to this edition to offer a fresh gaming experience.


     
    Kingdomino (svenska)
    Skapa ett enastående kungarike! Som mäktig kung strävar du efter att ständigt utvidga ditt rike. Varje egendom i kungariket ökar din prestige – ju större och mer värdefull desto bättre.

    Innehåll:
    4 startbrickor
    4 slott
    48 dominokort
    8 kungar
    regler


     
    Klask
    Klask är ett jätteroligt magnetspel där två spelare utmanar varandra på en duell som blir både spännande och högljudd.
    -Vem tar hem segern i ett Klask-mästerskap?

    Missa inte Årets familjespel som kommer att
    bli en riktig klassiker.


     
    Loot Island
    1640 A.D. — a ghastly curse befell a beautiful island in the Indian Ocean. Soon, it was known that its dark magic would not only afflict whoever tried to take away anything from the island, but also haunt whoever even dared approach its coasts, making it the perfect location for pirates to hide their loot.

    1902 A.D. — centuries later, pieces of ancient treasure maps were found by you and your fellow treasure hunters.

    In Loot Island, players play their map cards to the landings of the island in an attempt to piece together enough of a map to find treasures buried there. At the end of each round, an exploration will take place, and if loot is found in a landing, treasures will be distributed among the players present there on a first come, first serve basis.

    Treasures are distributed only if enough map cards were played in the landing, so usually more than one player needs to contribute cards for loot to be found there. You must then cooperate with your fellow treasure hunters to assemble the maps to find the loot, while at the same time ruthlessly competing with them to get the biggest share of the loot for yourself. It is a pirate treasure after all, arrr!

    Do you have the correct pieces of the map? Do the other players have matching pieces to help you find a route to the treasure? And...will you be able to get rid of the curse?


     
    Love Letter
    Designer: Seiji Kanai

    In the wake of the queen’s arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Annette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reach her first?

    Love Letter is a game of risk, deduction, and luck, for 2–4 players. Get your love letter into Princess Annette’s hands while keeping other players’ letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire!




     
    Love Letter: Batman (boxed version)
    Love Letter: Batman is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists mostly of criminals, with Joker being the most valuable card at #8, Harley Quinn at #7, and so on, with Robin showing up at #4 and Batman as #1, which is the guard in the original Love Letter. Your goal is either to hold — that is, have captured — the highest valued card at the end of the round or to be the final player active in the round.

    From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO someone (other than Robin), you score one point, with points being tracked via Batsignal tokens. If you're the final player active in the round or the player with the highest card when the deck runs out, then you score a point.

    The game ends following the round in which someone has seven or more points, and the player with the most points wins.


     
    Maracaibo  (UTHYRD)
    Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.

    The players sail on a round course through the Caribbean. E.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.

    As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.


     
    Marvel Champions: The Card Game Core Set
    Rhino rampages through the streets of New York, Klaw peddles illegal weapons to the world’s most dangerous criminals, Ultron threatens global annihilation. The world needs champions to stop these villains, are you up to the task?

    Harness the power of a hero in Marvel Champions: The Card Game Core Set, a cooperative Living Card Game of super heroics for 1-4 players!

    Marvel Champions: The Card Game sees players taking on the roles of the iconic heroes of the Marvel universe as they try to stop infamous villains from enacting their devious schemes. With over 350 cards, 100 tokens, five hit point trackers, and more, The Marvel Champions: The Card Game Core Set gives you everything you need to start your journey in the Marvel universe. Choose to play as Iron Man, Captain Marvel, Spider-Man, Black Panther, and She-Hulk! Combine your powers to take down the rampaging Rhino, the devious Klaw, or the utterly terrifying Ultron!

    The game brings the epic battles of the Marvel Universe to your tabletop. Each game sees the players selecting both their hero, and a scenario consisting of a villain and a scheme. Each villain and scheme has multiple forms, shifting the momentum and rules of the fight as the villain continues to enact their plans and the heroes race to defeat them with a wide array of powers and tools. Let the scheme advance enough times, and the heroes will lose the game. However, if you can fight through the villains various forms and thwart them with a combination of teamwork, skill, and luck, your team of heroes will emerge as champions!

    But it won’t be that easy, every villain has their own encounter deck full of minions and tactics. Can you withstand Rhino’s assault when he finds a new ally in the dreaded Shocker? Will you be to thwart Klaw when he unleashes a devastating sonic boom? Can you defeat an army of Ultron Drones? These challenges and more await you in each scenario Do you have what it takes to overcome impossible odds and become the champion the world needs?


     
    Masters of Renaissance: Lorenzo il Magnifico – The Card Game  (UTHYRD)
    Relive the majestic Renaissance period in Masters of Renaissance: Lorenzo Il Magnifico – The Card Game.

    Masters of the Renaissance is a new engine building game that recreates the atmosphere of Lorenzo il Magnifico with simple rules and a limited duration.
    On your turn, you draw a Development card, take resources from the market or activate Development cards on your board. Each Development card allows you to transform resources by moving them from your limited depots to the unlimited bank space; in this way you will be able to accumulate many resources to purchase the most powerful cards.

    As in Lorenzo il Magnifico, you will have to follow the requests of your leaders to gain access to their powers.
    The game uses an engine building mechanism, with which players will develop their properties to increase their faith and military power to generate victory points.


     
    Math Fluxx
    The Numerical Card Game with Ever-Changing Rules!

    Math Fluxx really is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical Goal. But it's not just putting 4 and 2 together to achieve the 42 Goal (for example); Math Fluxx also features the Plan B Meta Rule. Plan B puts Special Victory Rules into play which give you a second way to win and require even more arithmetical acumen (ex. Plus Victory lets you win if your Keepers add up to the current Goal). With Math Fluxx, the fun is exponential!


     
    Monopoly Deal (svenska)
    I Monopoly Deal samlas allt spännande från Monopoly-spelet i ett snabbt kortspel. 110 kort medföljer – egendomskort, hyreskort, hus- och hotellkort samt egendomsjokrar. Bli först med att samla ihop tre kompletta grupper med egendomskort i olika färger, då vinner du!

    Innehåll: 110 kort och spelregler.


     
    Monster Fluxx
    It's Frightfully Fun!

    Let the monster mash begin! Classic monster movies and TV shows are the theme in this basic Fluxx deck. Despite the prominent monster presence, this deck is Creeper-free. Designed to introduce new players to the Fluxx system, it has just the four main card types and comes in a hang-tab style box at a slightly lower price point.


     
    Monza
    The racing cars are competing. But only if the color of the square adjacent to the racing car is shown on the dice, can the car zip ahead.

    Contents:
    6 racing cars, 6 color dice, 1 game board, set of game instructions.


     
    Munchkin Deluxe
    What makes this edition deluxe? It's got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed!

    Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

    Admit it. You love it.

    Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .


     
    Myrstacken
    Om det finns ett brädspel, som bör finnas i varje barnfamiljs arsenal, så är det Myrstacken. Sedan 1987 har det magnetiska spelet med myrorna underhållit både barn och vuxna. Spelet går ut på att fånga de andras myror för att samla delar till sin myrdrottning. Alla myror är magnetiska och om myran du försöker fånga fastnar under dig får du gå vidare, men stöter den ifrån blir du själv fångad!

    Göteborgs Postens konsumenttest gav spelet högsta betyg. Så här tyckte testpanelerna: De vuxna tyckte - "Väldigt roligt. Positiv stress. Vänder snabbt. Strategiskt med tur. Överraskningsmoment." Barnen tyckte - "Svinkul! Händer saker hela tiden och blir fajt. Jättebra idé. Glömmer tiden.”


     
    NätTrollz!
    NätTrollz! är ett partykortspel för 2 till 5 spelare (man kan vara fler men då minskas valmöjligheterna något) från 10 år. I spelet axlar man rollen som ett nättroll med ett enda syfte – vinn eller förstör så många diskussionstrådar som möjligt på just din sociala internetplattform.

    En spelare vinner en diskussionstråd genom att spela ut en bild på en Gullig Kattunge i tråden. Den spelare som har domderat ihop flest poäng när alla fem kattbilder är spelade, vinner hela kvällen och kan lugnt logga ut med tangentbordet intakt. De kort man har kvar på handen vid spelets avslutning ger minuspoäng, man vill därför aldrig låta ett bra argument gå förlorat!


     
    Nidavellir
    Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvarand, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!

    Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.

    You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.


     
    Nova Luna
    The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.

    On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.


     
    Oceans (Deluxe Edition)
    Three years in the making, Oceans is a stand-alone game in the award-winning Evolution series. With over 120 works of art, 40 scenarios cards, and more than 100 unique trait cards, Oceans is the most ambitious project North Star Games has ever tackled.

    Theme
    Oceans depicts the boundaries between the known world near the ocean’s surface, and the mysteries lurking in Earth’s deepest unexplored region. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown.

    The foundation of the oceanic food chain are billions of one-celled organisms called phytoplankton that capture the sun's energy through photosynthesis. Every other species in the ocean is a predator, each bigger than the next, all the way up to the dreaded Apex Predator. And even bigger than Apex Predators are enormous Whales that gently swim through the ocean scooping up everything in their path. This ecosystem mimics the known world near the surface.

    But there is more if you are willing to dive deeper...

    Oceans also includes a deck of 100 unique power cards called The Deep that represents the unknown. These powerful cards break the seams of the reality you've come to accept, ranging from astonishing things found in the ocean, to the fantastical Kraken or Leviathan.

    Gameplay
    Oceans is an interactive engine builder, where players evolve their species in a continually changing ecosystem. Players must adapt their interconnected ecosystem to survive against the inevitable march of time (Aging), as well as a multitude of predators looking for food.

    During the first half of the game, players use traits from a deck of Surface cards to modify their species. With only 12 Surface traits, it’s easy to wade into your first game without being overwhelmed by new cards. These traits were chosen for their rich thematic interconnections, providing synergistic card play that mimics an oceanic ecosystem. The Surface traits bring stability to the game environment.

    During the second half of the game, players can use power cards from The Deep to disrupt the stability. With over 100 unique traits in The Deep, players will slowly discover game-altering traits over the course of many games. These traits were designed to evoke wonder and disbelief - to spark your imagination as you consider the fantastic synergies that are possible in Oceans.

    Additionally, there are 2 randomly chosen scenario cards that activate and deactivate at various points during the game. The scenario cards impact the basic tenets of gameplay, encouraging people to vary their play style and strategy each game.

    The Evolution Series
    Oceans is a stand-alone game in the Evolution series, but it's a vast departure from other games in the series. The turn structure has been simplified, the game play is much more forgiving, and the web of interconnections has increased dramatically. Whereas Evolution has the feeling of a traditional back-and-forth battle game like Magic: The Gathering, Oceans has the feel of an interactive engine builder where everything is interconnected, and where your engine must continually adapt to a changing environment.


     
    One Night Ultimate Werewolf  (UTHYRD)
    One Night Ultimate Werewolf is a fast-paced game where everyone gets to be a different role. In the course of only one night and the following morning, the players will determine who among them is a werewolf...hopefully. One Night Ultimate Werewolf is a microgame of the party game Ultimate Werewolf that doesn't need a moderator. There's no elimination, and each game lasts about 10 minutes.


     
    One Night Ultimate Werewolf: Daybreak
    One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!

    Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf; when combined, you can have up to ten players in a single game.

    This game can be combined with One Night Ultimate Werewolf.


     
    Pandemic
    Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.

    Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.

    But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.

    A truly cooperative game where you all win or you all lose.


    Contents:
  • board
  • 96 wooden cubes (for diseases)
  • 5 pawns
  • 6 wooden research stations
  • 6 markers: 1 outbreak marker, 1 infection rate marker, and 4 cure markers
  • 115 Cards: 48 infection cards, 59 player cards, 4 role cards, and 4 quick reference cards


  •  
    Pandemic: Hot Zone – North America (svenska)
    Disease threatens North America and only you can stop it! In Pandemic: Hot Zone - North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?

    The story of Pandemic: Hot Zone – North America starts back in April 2018. Adrien Martinot, the Head of Studio at Days of Wonder, had a brilliant idea to create a Ticket to Ride demo game - what turned out to be Ticket to Ride: New York. When Matt Leacock tried this version, he got hooked on making a similar version of Pandemic - and that turned in to Pandemic Hot Zone.

    Hot Zone - North America is a shorter, more portable version of the best-selling cooperative game Pandemic.


     
    Paranormal Detectives
    You open your eyes to discover the most horrible truth of a lifetime... It has just come to an end and you are a ghost, floating in the air! Terrified, you look at your own body. A group of strange individuals have gathered around your mortal remains, watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!

    Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost, asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways - by arranging a hangman’s knot, playing chosen tarot cards, creating a word puzzle on a talking board, drawing by holding the hand of a detective and many more!

    At the beginning of the game, the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical, pre-constructed set of interaction cards, player investigation sheet, and a player screen.

    On their turn, each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total, most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary, the game allows for lots of creativity for both the Ghost and Paranormal Detectives.

    Detectives may try, twice during the game, to guess what has actually happened to the victim stating who was the killer, where did it happen, what was the motive, how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct.

    The game can end in two ways:
    If a Detective gives all correct answers. In this case, they win, together with the Ghost player.
    If all Detectives run out of interaction cards. In this case, if no one has guessed everything correctly then, whoever guessed correctly the most information is the sole winner of the game!


     
    Patchwork
    In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

    On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

    In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank.

    What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

    When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.


     
    Pick-a-Dog
    This Unique Party Card Game will provide hours of fun in any setting. The game can be played solo or with up to 8 players when the twin games (Pick-a-Pig and Pick-a-Dog) are combined!

    Shuffle the cards and lay out a grid of 5 x 6 or 7 x 7 cards. Give each player a secret card. On “Go” all players begin collecting cards… either identical or with only one difference—until someone calls “STOP”. Check each player’s stack, if there is any card out-of-sequence, they loose them all! If the cards are in order, they keep them all… each card is worth a point.

    Contents:
    96 Cards (3 sets of 32 different cards)
    Rules Sheet


     
    Pick-a-Pig
    This Unique Party Card Game will provide hours of fun in any setting. The game can be played solo or with up to 8 players when the twin games (Pick-a-Pig and Pick-a-Dog) are combined!

    Shuffle the cards and lay out a grid of 5 x 6 or 7 x 7 cards. Give each player a secret card. On “Go” all players begin collecting cards… either identical or with only one difference—until someone calls “STOP”. Check each player’s stack, if there is any card out-of-sequence, they loose them all! If the cards are in order, they keep them all… each card is worth a point.

    Contents:
    96 Cards (3 sets of 32 different cards)
    Rules Sheet


     
    Poetry for Neanderthals
    Poetry for Neanderthals is a competitive word-guessing game where you can only give clues by speaking in single syllables. So, instead of saying "broccoli," you'd say something like "green thing you eat for live long and have good health." If you mess up and use a big word, such as "vegetable," you get bopped on the head with a NO! Stick. It's a game that forces you to explain complicated ideas using simple vocabulary.

    Poetry for Neanderthals is fun for both grownups and children
    It takes a few minutes to learn and about 20 minutes to play
    It's a hilarious, cutthroat, challenging game for those who consider themselves mighty wordsmiths
    Warning: Choking Hazard - Small Parts. Not for children under 3 years.
    What's included
    220 cards
    1 inflatable NO! Stick
    1 sand timer
    2 point slates


     
    Point Salad
    Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

    Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.


     
    Port Royal
    The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.

    The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following:
    • Person, who stays in a face-up row next to deck.
    • Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor.
    • Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition.
    • Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded.

    If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way.

    When one player has at least twelve influence points — which are on both people and expedition cards — and has fulfilled at least one expedition, the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points and at least one Expedition wins. Alternatively, a player can win without fulfilling an expedition, but he needs to have more points in order to do so.

    • Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.


     
    Quest for El Dorado  (UTHYRD)
    In El Dorado, players take the roles of expedition leaders who have embarked on a search for the legendary land of gold in the dense jungles of South America. Each player assembles and equips their own team, hiring various helpers from the scout to the scientist to the aborigine. All of them have one goal in mind: Reaching the golden border first and winning all of the riches for themselves. Whoever chooses the best tactics will be rewarded!


     
    RACKARE
    Rackare är ett uppkäftigt festspel med mycket humor. Förlagan är det extremt populära amerikanska spelet Cards Against Humanity. Spelet är löjligt enkelt – till den grad att endast puckon kan missuppfatta reglerna. Om man mot förmodan vill spela Rackare, passar det lika bra att göra i stora som små sällskap och lika väl vid festliga som direkt ofestliga tillfällen. Rackare är snabblärt, snabbspelat och passar ett stort åldersspann.

    REGLER
    En spelare läser upp en ofullständig mening från ett vitt kort och de andra spelarna fyller i med sitt bästa svarta kort. Rackarkungen ger poäng till sin subjektiva favorit. Den spelare som först har samlat tio poäng har vunnit spelet och får titeln “en riktig liten rackare”.


    RACKARE innehåller:
    -200 vita kort
    -400 svarta kort
    -1 regelhäfte


     
    Regular Show Fluxx
    Looney Labs teams up with Cartoon Network to create the most irregular version of Fluxx yet. Join Mordecai, Rigby and the whole gang. Do your friends a solid and distract the Destroyer of Worlds to save The Park… but don’t let Benson catch you doing donuts or you’re fired!


     
    Reykholt
    Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea!

    But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!


     
    Roll for It! (Purple Edition)
    Roll for it! is everything you want in a game. It’s fun! It’s easy! It’s fast! And it has lots of dice with cards to boot! At its heart, Roll for it! is a resource management game that blends the luck of the die roll with a decision making process that will bring smiles and laughter to everyone at the table. Combine both decks and entertain up to 8 players!


     
    Saboteur+ (svenska)
    Spelarna i träder sig rollen som dvärgar. Antingen är de dvärgar som gräver sina gruvgångar allt djupare in i berget på jakt efter skatter eller så är de sabotörer som försöker hindra grävarnas väg. Det är inte förrän skatterna delas upp som rollerna avslöjas. Den svenska versionen innehåller även expansionen Saboteur 2!


     
    Sagrada
    Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.

    In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.

    Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the next player to use them.

    The highest scoring window artisan wins!


     
    Santa Maria
    Santa Maria is a streamlined, medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent.

    In the game, you expand your colony by placing Tetris-like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and in which order you use the dice.

    As the game progresses, you produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. When you recruit a monk, you must decide if it becomes a scholar (providing a permanent special ability), a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists, end game bonuses and buildings vary from game to game, which makes for near endless replayability.


     
    Sequence Deluxe
    En elegantare utgåva av det populära familje/kortspelet Sequence med hög kvalitet.

    Spelet är detsamma som det traditionella Sequence, men snyggare och större. Två ändringar har gjorts:

    Spelbrädet är mer än dubbelt så stor som den traditionella. Det passar det väldigt bra när många människor spelar tillsammans.

    Markerna är vita på ena sidan. När en sekvens har bildats vänds markerna till den vita sidan. På så sätt syns det tydligt hur många sekvenser som har genererats.

    Syftet med Sequence är att vara först med att få två rader av fem marker i samma färg, upp, ner eller diagonalt. Spänningen ökar med varje omgång, men det är viktigt att spela metodiskt och ha lite tur för att kunna segra. Sequence passar bra att spela i såväl små som stora gruppen, upp till 12 personer kan spela tillsammans. Deluxe versionen ger ännu mer lyx i partiet!


     
    Sequence Dogs
    Enjoy the great game of Sequence featuring a unique collection of cuddly canines. Be the first player to get 5 chips in a row by matching the pooch pictured on your cards to the same ones on the game board. Each card also has a brief description or fact about the dog shown. So go 'fetch' your family and friends for a fun strategic game of Sequence Dogs.

    As in traditional Sequence, the object of the game is for one player or team to form a line of five or more consecutive chips, either orthogonally or diagonally. Players take turns drawing and playing cards, using a card from hand to claim one space on the board matching the played card. 2 or 3 players can play; higher player counts are supported via team play.


     
    Sheriff of Nottingham
    Will the Merchants get their goods past the Sheriff?

    The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls?

    In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies.


     
    Shobu
    SHOBU is a beautifully crafted abstract strategy game for 2 players. The game features 4 square wood boards (2 of each color) and 16 natural river stones for each player, in two colors, with a rope dividing the play area in half.

    Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge. Remove all four of your opponent's stones from just one of the four boards to win.

    SHOBU evokes the feeling of GO or CHESS but provides its own unique challenge. It feels immediately familiar and yet is wholly distinct and engaging.


     
    Silver
    A fast and engaging traditional card game with a werewolf twist!

    Your village is overrun by savage werewolves, represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, utilize your residents’ special abilities and your powerful secret weapon: Silver.

    Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first…

    Combine with other Silver decks; each has unique abilities to combine with this set or as a standalone game.


     
    Snowman Dice
    In Snowman Dice, players simultaneously roll dice to build a snowman. It is not as easy as it sounds, though, as the snowman really wants to go to the North Pole. Once a player has built their snowman, they have to push it to the North Pole token in the middle of table. But again, getting to the North Pole in the middle isn't easy as other players can roll a snowball on their dice, then try to use it to knock over their opponent's snowman making a run for home...


     
    Splendor (svenska)
    Splendor är ett beroendeframkallande spel med högt tempo. Spelarna är handelsmän under renässansen som försöker höja sin prestige (vinstpoäng) genom att skaffa åt sig ädelstenar, transportmedel och affärer. Ära och berömmelse ges endast åt de mer framstående handelsmännen som lyckas stiga i adelns gunst.

    Spelare kan på sin tur samla ädelstenar åt sig, köpa ett kort eller reservera ett kort. Då man samlar ädelstenar åt sig kan man antingen ta två av samma sort eller tre olika. Då spelaren väljer att köpa ett kort åt sig så måste kortets pris betalas med olika ädelstenar. Ifall en spelare misstänker att en motspelare har siktet inställt på samma kort så kan kortet även reserveras för kommande turer. Samtidigt så kan även spelaren samla guld åt sig, vilket fungerar som jokermarkör och kan ersätta alla ädelstenssorter. Alla inköpta kort ger dessutom bonuspoäng som underlättar efterföljande inköp, och de bästa korten ger även prestigepoäng. Spelaren som först uppnår 15 prestigepoäng vinner spelet.

    Spelets innehåll:
    40 spelmarkörer
    90 utvecklingskort
    10 adelsbrickor


     
    Splendor Marvel  (UTHYRD)
    Bring together a team of super heroes and prevent Thanos from ending the world!
    The Infinity Stones are scattered throughout the Multiverse. Use their essence to recruit heroes and villains and gain Infinity Points.

    Assemble the Avengers, acquire locations and when ready, claim the Infinity Gauntlet!

    Pick your tokens carefully, recruit characters to gain Infinity Points and bonuses. These bonuses help you recruit more powerful heroes and acquire locations… until you gather enough characters, power, and Infinity Points to trigger the endgame!

    Even though Splendor Marvel uses Splendor’s core rules and high-quality materials, it has a different color structure, a new endgame trigger, and new victory conditions. You can also gain Infinity Points with the Avengers Assemble tile that can be passed from one player to another several times during the game!

    If you are keen on Splendor, learning the rules will be easy, but mastering the game may take you a while.

    And if you don’t know Splendor, soon you will enjoy its quick and simple rules and become addicted to this game without even realizing it!


     
    Spyfall 2
    Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

    Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

    At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

    After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

    Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.


     
    Star Fluxx
    The Ever Changing Card Game... In Space!

    Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon - or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens. Beware the unexpected as Star Fluxx takes you straight into a Wormhole of hilarity. You'll find yourself wanting to play again and again - watch out... It's A Trap!


     
    SteamRollers
    In SteamRollers, players use dice to build the best railway network, upgrade their engine, and beat their opponents to the most lucrative cargo deliveries. Make smart use of the dice to become the world's most famous railroad tycoon!

    Each round, a certain number of dice are rolled and people draft one die with which to perform an action. They can draw a railroad track on their personal board, use the die to upgrade their engine, deliver a cube from a common supply board using their personal network (if their engine is strong enough) for victory points, or take a special card which allows the player to break the rules in small (or big) ways.

    Once half the cities on the supply board are emptied, the game is over at the end of the round. Players total their delivery points and add extra points for their network, engine and cards. The player with the most points wins.


     
    Sushi Dice
    Only the quickest and most meticulous chef will join the prestigious sushi chefs indoors. Because of this, you must prepare sushi platters faster than your opponents, and – moreover – point out even their slightest mistake.

    Components:
    • 12 special dice (2 sets of 6 dice)
    • 19 Sushi Platter cards
    • 1 bell
    • the rules


     
    Sushi Go (svenska)
    I det snabba kortspelet Sushi Go! äter du på en sushirestaurang och försöker sno åt dig den bästa kombinationen av sushirätter som ilar förbi. Men var noga med vilka rätter du väljer bort, då dessa kanske är precis vad dina motståndare är ute efter.


     
    Taco Cat Goat Cheese Pizza (svenska)
    Lägg dessa 5 galna ord på minnet. Så fort som bilden på det vända kortet matchar det ord som sägs, ska du INTE vara den sista med att slänga handen på korthögen i mitten av bordet. Kommer man sist så får man plocka upp alla kort från korthögen. Bli först med att bli av med alla korten på handen! Men var uppmärksam - spelet är nämligen svårare än du tror. Detta beroendeframkallande spel är lika unikt som namnet själv. Njut!


     
    Talendino
    1, 2, 3 ... who can help Number Dinosaur count? The corresponding quantity of objects has to be found for each number and vice-versa.
    Contents:
    1 number dinosaur (wooden figure), 10 number tiles (numbers from 1 to 10), 10 quantity tiles (with groups of 1 to 10 objects), 5 dinosaurtiles, Set of game


     
    Talisman
    Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top.


     
    TEAM 3 - Green
    The game of TEAM3 GREEN is played in teams of three players, with each player taking on the role of one of the three monkeys: the monkey who can't speak, the monkey who can't see, or the monkey in the middle.


     
    Terraforming Mars
    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

    The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establish greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

    Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.

    Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:

    1) Player order shifts clockwise.
    2) Research phase: All players buy cards from four privately drawn.
    3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table until all players pass.
    4) Production phase: Players get resources according to their terraform rating and production parameters.

    When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!


     
    The Castles of Tuscany
    The beautiful Tuscany region, in the 15th century, is the home of the Italian Renaissance. As influential princes, the players make creative decisions to build their region into a flourishing domain. By supporting towns, villages, and monasteries, or by extracting marble and delivering goods, players see their lands grow, earning them victory points. Each round, players use cards to place useful tiles to expand their regions and gain new opportunities. The winner is the person who has the most victory points after three rounds of play.


     
    The Crew
    In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space.

    With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count.

    The team wins only if every single player is successful in fulfilling their tasks.


     
    The Quacks of Quedlinburg
    In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

    Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips and add them to their pot. The higher the face value of the drawn chip, the further it is placed in the swirling pattern. Push your luck as far as you can, but if you add too many cherry bombs, your pot explodes!

    At the end of each round, players gain victory points and also coins to spend on new ingredients to add to their bags. But players with exploded pots must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.


     
    The Resistance: Avalon
    The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

    The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.


     
    Ticket to Ride (svenska)
    Belönat med Guldtärningen av Sveriges Leksakshandlarnas Riksförbund för bästa familjespel 2005!

    I Ticket to Ride skall deltagarna förbinda olika städer genom att muta in järnvägsrutter och förbinda olika städer i Nordamerika. Var och en får tre biljettkort som gäller mellan två städer och ska försöka bilda en sammanhängande linje av tågvagnar mellan dessa städer. Linjerna är olika långa vilket betyder olika poäng. God planering och lite tur bäddar för seger.

    Spelet har redan vunnit Årets Spel titeln i Tyskland, Frankrike, och Finland. Över 400.000 sålda exemplar världen över.


     
    Ticket to Ride - Europa 1912
    Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots!

    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.

    This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!

    The Ticket to Ride Europa 1912 expansion includes a multi-lingual Rules Booklet in English, German, French, Spanish, Dutch, Danish, Norwegian, Swedish, and Finnish.


     
    Ticket to Ride - USA 1910
    All aboard for a new adventure across the North American continent. If you're ready to travel, this exciting new expansion is ready to give you a new Ticket to Ride!

    Ticket to Ride - USA 1910™ is a new card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe and Märklin), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck.

    Also included is a new rulebook that gives Ticket to Ride players three new ways to play the game including 1910 rules - games using only the new Destination Tickets; the Mega Game, featuring all the tickets; and Big Cities, which uses only tickets to certain large cities.

    The USA 1910 cards and rules variants will really change your strategies and tactics when you play Ticket to Ride. They will surprise even long-time veteran railroaders and bring hundreds of hours of new fun to your family and friends. So hop on board and discover... a whole new ride with Ticket to Ride - USA 1910!


     
    Ticket to Ride Europe (svenska)
    Ticket to Ride goes Europe.

    Nu kämpar man om Europa istället för USA. Spelet är helt fristående och alltså ett eget spel.


     
    Ticket to Ride Map Coll. #1 Asia
    Embark on an incredible adventure in Alan R. Moon's Team Asia map as you and a partner compete against other teams on a 25,000 kilometer ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River!

    Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into the forbidden eastern lands of François Valentyne's Legendary Asia. Just be ready for a hair-rising ride through the mountain passes of the Himalayas!


    Contains:
    • Maps of Legendary Asia and Team Asia
    • Destination Tickets and Rules for each map
    • 6 Card holders
    • 9 Plastic trains in each of 5 colors

    NOT A STAND-ALONE GAME! Requires an original copy of Ticket to Ride™ or Ticket to Ride Europe™ to play.


     
    Ticket to Ride Map Coll. #2 India
    Embark on a tour of Ian Vincent's India and discover one of the most densely populated and colorful countries of the world. The year is 1911, and the world is changing fast in the British Raj. Will you complete your Grand Tour in time, or lose to more cunning – or simply better connected – opponents?

    Also includes Alan R. Moon's terrific map of Switzerland, specifically designed for 2 and 3 players and made famous by Ticket to Ride Online! Discover Switzerland's challenging geography with its verdant valleys and mountain passes, as well as the charm of its neighboring countries.

    Contains:
    • Map of India
    • Map of Switzerland
    • Destination Tickets and Rules for each map

    This expansion requires trains and train cards from Ticket to Ride or Ticket to Ride Europe.


     
    Ticket To Ride Map Coll. #5 United Kingdom & Pennsylvania
    Place the first rails of the glorious train adventure that all started in the United Kingdom of Great Britain and Ireland in the 19th century. Learn to master the power of steam to build trains that go faster and farther, develop your technologies, and reach the far cities of Scotland and Ireland before your opponents!

    Also includes the Pennsylvania map – in a state full of railroad history, invest in the most profitable companies to develop your rail network. But do not let your opponents outbid you, or you risk losing the benefits of your investments!



     
    Ticket To Ride: Amsterdam (Nordic)
    Welcome to the 17th Century. You are in the middle of the Gouden Eeuw, the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals.

    This is an elegantly simple version of Ticket to Ride where players race one another, this time in cart, to claim the most lucrative commercial routes, fulfill rewarding trade contracts, and collect precious merchandise from the bustling streets of this legendary city. Ticket to Ride: Amsterdam is fast-paced, easy to learn in three minutes, and extremely portable—perfect for new players and veterans alike.


     
    Tiny Towns
    You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

    In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!


     
    Tokyo Highway
    In Tokyo Highway, players compete to place all of their cars on the road — but to do that they will first have to build the roadways!

    Over the course of the game, players will construct columns of varying heights by using the 66 squat cylinders in the box, then connect those columns with sticks that serve as roadways, with the columns not necessarily being the same height when connected. Once you have a highway, you can possibly place one of your ten cars on it.


     
    Trails of Tucana
    Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers.

    Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.

    Each turn, one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.

    To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.


     
    Trial by Trolley
    In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.

    Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder.

    Each other player is divided evenly among teams, and each player(s) will have a role for the round.

    To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track.

    The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round!

    Play continues for a number of rounds pre-determined by the number of players at the table.

    Trial by Trolley is a game for 3-13 players, and plays in about 30-90 minutes.


     
    Tsuro
    Place a tile and slide your stone along the path created, but take care! Other players’ paths can lead you in the wrong direction—or off the board entirely! Find your way wisely to succeed.

    The rules are simple: you place a tile to build the next step for your stone to follow. Paths will cross and connect, and the choices you make affect all the journey across the board.

    Stay the path—your journey begins here.


     
    Unicorn Glitterluck - A Party for Rosalie
    Woohoo, the baby unicorn Rosalie is coming to Cloudland! The unicorns Glitterluck, Stardust, Marvel Flower and Magic Swirl are preparing a big welcoming party. Who will help the unicorns collect cloud crystals and search for other friends who also want to come to the party? They'll need a little luck with the dice and when spinning the wheel of fortune. But hurry, as everyone needs to arrive on the party cloud before Rosalie.


    Contents:
    4 unicorns: Glitterluck (hot pink), Stardust (yellow), Marvel Flower (purple), and Magic Swirl (turquoise), 1 baby unicorn – Rosalie (pink), 1 die, 1 game board with spinning arrow, 8 round friend tiles, 8 square friend tiles, 10 cloud crystals, 1 set of instructions.


     
    Unlock - Mystery Adventures  (UTHYRD)
    Unlock! Mystery Adventures features three new "escape room" scenarios that you can play on your tabletop:

    • The Nautilus' Traps: Attack by a sea monster during a dive, you seek shelter by opening an old hatch in an old submarine. Find a way back to the surface! Designed by Arnaud Ladagnous, illustrated by Florian de Gesincourt.
    • The House on the Hill: What's going on in this run down manor? Explore the sinister pieces and foil the curse that haunts this desolate place. About the same difficulty as Squeak and Sausage. Designed by Fabrice Mazza, illustrated by Pierre Santamaria.
    • The Tonipal's Treasure: Captain Smith hid his treasure on Tonipal Island. Unravel the mystery before Johnson, another treasure hunter, beats you to it! The most difficult of the three but still easier than Island of Doctor Goorse. Designed by Billy Stevenson & Sebastien Pauchon, illustrated by Sergo.


     
    Unlock - Secret Adventures
    Unlock! Secret Adventures features three new "escape room" scenarios that you can play on your tabletop.

    Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are (according to the app):

    "A Noside Story"
    "Tombstone Express"
    "The Adventurers of Oz"


     
    Unlock! Star Wars
    Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

    Star Wars Escape Game uses the Unlock! game system to send you on three new adventures full of ships, droids, and action!

    (1) An unforeseen delay

    You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer!

    Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba‘s hidden illegal goods. There‘s no time to waste. You need to break out of your cell, rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!

    Your objective: Escape with your astromech (co- pilot droid) and the cargo.

    (2) Escape from Hoth

    Echo Base, an important Rebel stronghold, has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant!

    You head out on a routine patrol with your trusty tauntaun mount, a hearty creature native to Hoth. After an uneventful morning, you take a brief break to rest your tauntaun while you contact Echo Base with an update. However, due to heavy atmospheric disturbance, you can‘t reach them.

    Your mission: Continue your patrol, explore the ice planet, and contact Echo Base!

    (3) Secret mission on Jedha

    You are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile, Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates.

    Your mission: Gather intel, maintain your cover story, and recover the kyber crystals!


     
    Unstable Unicorns
    Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns.

    Designed by the creator of TeeTurtle, Unstable Unicorns features a combination of stellar artwork and carefully calibrated gameplay for an infuriatingly magical experience.
    Literally nobody has played this game yet (except for our team), but through a combination of unicorn trickery and blind faith, we raised over $1,800,000 on Kickstarter to make Unstable Unicorns a reality!
    But trust us, this game is f***ing awesome.
    With rules for 2-8 players and 4 killer expansions, Unstable Unicorns will be your new game night go-to.


     
    Varulvarna i Klågerup
    Byn har just vaknat upp, och spelledaren pekar ut vem som blev varulvarnas offer under natten. Nu gäller det för byborna att lista ut vilka varulvarna är och rösta ut dem ur spelet. Innan det är för sent ...

    Varulvarna i Klågerup är ett spel mellan två lag, där det gäller att ljuga och bluffa. Och att lista ut vilka av de andra spelarna som ljuger. Det fungerar fint i stora sällskap - upp till 18 spelare eller så. Och det fungerar lika bra bland ungdomar som bland pratglada vuxna! I ett glatt gäng är det det roligaste spel som finns ...


     
    Vikingarnas Dal
    In the Valley of the Vikings, the annual barrel bowling contest is taking place. Now courage, skill and risk-taking are required so that the players use the ball to knock down the right barrels, and cleverly position their Vikings on the dock. But the player who ventures too far and is first to fall in the water goes away empty-handed. The player who captures the most gold coins wins!
    Contents:
    1 large Viking Valley game board (to be pieced together from 7 parts), 8 Viking flags, 4 Viking tokens, 1 cardboard bat, 4 ships (each to be assembled from 4 cardboard sections), 1 bowling ball, 24 gold coins, 4 wooden barrels, 1 rulebook.
    Short game instructions:
    • Set up the game board with flag tiles, each player takes one ship with one coin then place all Viking counters in front of the first square of the dock, place barrels in the marked holes.
    • Play in turn in a clockwise direction: Knock over the 4 barrels with the bat and ball from the ramp; for each barrel knocked over move the associated Viking counter one space further along the dock in any order.
    • The next player may place any fallen barrels in any position they like.
    • As soon as a Viking counter falls into the water, the coins are distributed: take coins from the hoard (for flag with coins), from a fellow player (for flag with Viking of fellow player), or from all fellow players (flag with own Viking), and stow them in your own ship.
    • Once all the coins are distributed, the player with the most coins in their ship wins.


     
    Warhammer Underworlds: Beastgrave
    Get ready for the third season of Warhammer Underworlds! Warhammer Underworlds: Beastgrave is an action-packed combat game for two players. Gather your warband, enhance your warriors with unique skills and upgrades, and lead them to victory against your foes!

    · A rulebook with brand new and refined rules

    · The Skaeth's Wild Hunt Warband

    · The Grashrak's Despoilers Warband

    · Two brand new double sided game boards

    · Two pre-built Warband decks and universal playing cards

    · Game accessories such as dice, markers, objectives and tokens


     
    Warhammer Underworlds: Nightvault
    Nightvault will be kicking off with a jam-packed Core Set – your essential first step into the new season. If you’ve never played Warhammer Underworlds before, this set contains everything you need to get started.

    Warhammer Underworlds: Nightvault is the
    sequel to Shadespire. It is an essential purchase for anyone wanting to play Warhammer Underworlds.
    The starter set contains everything you need to play:


    A rulebook with brand new and refined rules

    The Stormsire’s Cursebreakers Warband

    The Thorns of the Briar Queen Warband

    Two brand new double sided game boards

    Two pre-built Warband decks and universal playing cards

    Game accessories such as dice, markers, objectives and tokens




     
    Welcome to Dino World
    Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.

    Roll dice, draw pens and try not to let any dinosaurs escape!

    Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape.

    The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.

    The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!


     
    Werewolves of Miller's Hollow
    The tiny town of Millers Hollow is stunned by the discovery that it harbors werewolves, who, under the cover of darkness, kidnap and devour townsfolk. The townsfolk have organized to unmask any of their neighbors that are really monsters-by-night… then lynch the beasts to remove their evil presence from their quiet little town forever. To discover who the fiends are, a meeting is called, bringing together all of the townsfolk including some remarkable characters - such as the town psychic, a group of local hunters, as well as two lovers, a police captain and a nosey little girl. This diverse group will lead the inquiry, and decide the ultimate fate of the town… But… ssh!!... As night falls, close your eyes and be very quiet. The werewolves may come and take you if you aren't careful.

    A game designed by Philippe des Pallières & Hervé Marly.

    Contains:
  • 24 Cards
  • 1 Rule Book


  •  
    Werewolves of Miller's Hollow (svenska)



     
    Werewords



     
    Wingspan  (UTHYRD)
    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.

    You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

    Gain food tokens via custom dice in a birdfeeder dice tower
    Lay eggs using egg miniatures in a variety of colors
    Draw from hundreds of unique bird cards and play them
    The winner is the player with the most points after 4 rounds.

    If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table. Please join us in the Wingspan Facebook group to discuss the game!

    Featured Components:
    • 170 unique bird cards (57x87mm)
    • 26 bonus cards (57x87mm)
    • 16 Automa cards (57x87mm)
    • 103 food tokens
    • 75 egg miniatures
    • 5 custom wooden dice
    • 5 player mats
    • 1 birdfeeder dice tower
    • 2-piece Game Trayz custom tray
    • 1 goal mat
    • 8 goal tiles
    • 1 first-player token
    • 40 action cubes (8 per player)
    • 4 clear plastic resource containers
    • 1 scorepad (50 sheets; 1 sheet used for all players each game)
    • 3 rulebooks (core, Automa, and Appendix)


     
    Wingspan (svenska)
    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.

    You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

    Gain food tokens via custom dice in a birdfeeder dice tower
    Lay eggs using egg miniatures in a variety of colors
    Draw from hundreds of unique bird cards and play them
    The winner is the player with the most points after 4 rounds.

    If you enjoy Terraforming Mars and Gizmos, we think this game will take flight at your table. Please join us in the Wingspan Facebook group to discuss the game!

    Featured Components:
    • 170 unique bird cards (57x87mm)
    • 26 bonus cards (57x87mm)
    • 16 Automa cards (57x87mm)
    • 103 food tokens
    • 75 egg miniatures
    • 5 custom wooden dice
    • 5 player mats
    • 1 birdfeeder dice tower
    • 2-piece Game Trayz custom tray
    • 1 goal mat
    • 8 goal tiles
    • 1 first-player token
    • 40 action cubes (8 per player)
    • 4 clear plastic resource containers
    • 1 scorepad (50 sheets; 1 sheet used for all players each game)
    • 3 rulebooks (core, Automa, and Appendix)


     
    Zombie Dice
    Eat brains. Don't get shotgunned.

    You are a zombie. You want braaains. More brains than any of your zombie buddies.

    Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

    It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

    Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.


     
    Zombie Fluxx
    Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning.

    The good news is, the Keepers include a Shotgun and a Chainsaw and various other things you can use as weapons against the Zombies. Plus you've got Sandwiches and Coffee and a couple of Friends to help you win.

    The bad news is, if your Friends become Zombies, you'll have to destroy them. Welcome to the dark side of Fluxx, the card game of ever-changing rules!